Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// PakViewFilesFiles.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPakViewFiles view
#include <afxcview.h> // MFC clistview
class CPakViewFiles : public CListView
{
protected:
CPakViewFiles(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CPakViewFiles)
enum
{
colName,
colSize,
colType
};
// Attributes
public:
CPakDoc* GetDocument()
{ return (CPakDoc*)m_pDocument; }
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPakViewFiles)
public:
virtual void OnInitialUpdate();
protected:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CPakViewFiles();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
//{{AFX_MSG(CPakViewFiles)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////