Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// PrefabsDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPrefabsDlg dialog
#include "Prefabs.h"
class CPrefabsDlg : public CDialog { // Construction
public: CPrefabsDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CPrefabsDlg)
enum { IDD = IDD_PREFABS }; CListCtrl m_Objects; CEdit m_ObjectNotes; CStatic m_LibraryNotes; CComboBox m_Libraries; //}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPrefabsDlg)
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected: int iCurObject; int iCurLibrary; BOOL bCurLibraryModified; void SetCurObject(int); int GetCurObject() { return iCurObject; } CPrefabLibrary * GetCurrentLibrary(int *piSel = NULL); CPrefab * GetCurrentObject(int *piSel = NULL); void AddToObjectList(CPrefab *pPrefab, int iItem = -1, BOOL bReplace = FALSE); CImageList PrefabImages; void EditObjectInfo(); void EditObjectData();
afx_msg BOOL HandleEditObjectPopup(UINT nID);
// Generated message map functions
//{{AFX_MSG(CPrefabsDlg)
afx_msg void OnAddlibrary(); afx_msg void OnAddobject(); afx_msg void OnEditlibrary(); afx_msg void OnEditobject(); afx_msg void OnExportobject(); afx_msg void OnSelchangeLibraries(); afx_msg void OnRemovelibrary(); afx_msg void OnRemoveobject(); virtual BOOL OnInitDialog(); afx_msg void OnItemchangedObjects(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnEndlabeleditObjects(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnClose(); //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
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