Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// PrefabsDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPrefabsDlg dialog
#include "Prefabs.h"
class CPrefabsDlg : public CDialog
{
// Construction
public:
CPrefabsDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CPrefabsDlg)
enum { IDD = IDD_PREFABS };
CListCtrl m_Objects;
CEdit m_ObjectNotes;
CStatic m_LibraryNotes;
CComboBox m_Libraries;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPrefabsDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
int iCurObject;
int iCurLibrary;
BOOL bCurLibraryModified;
void SetCurObject(int);
int GetCurObject() { return iCurObject; }
CPrefabLibrary * GetCurrentLibrary(int *piSel = NULL);
CPrefab * GetCurrentObject(int *piSel = NULL);
void AddToObjectList(CPrefab *pPrefab, int iItem = -1,
BOOL bReplace = FALSE);
CImageList PrefabImages;
void EditObjectInfo();
void EditObjectData();
afx_msg BOOL HandleEditObjectPopup(UINT nID);
// Generated message map functions
//{{AFX_MSG(CPrefabsDlg)
afx_msg void OnAddlibrary();
afx_msg void OnAddobject();
afx_msg void OnEditlibrary();
afx_msg void OnEditobject();
afx_msg void OnExportobject();
afx_msg void OnSelchangeLibraries();
afx_msg void OnRemovelibrary();
afx_msg void OnRemoveobject();
virtual BOOL OnInitDialog();
afx_msg void OnItemchangedObjects(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnEndlabeleditObjects(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};