Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// ProcessWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CProcessWnd window
class CProcessWnd : public CWnd { // Construction
public: CProcessWnd();
// Attributes
public: // pipes:
char *pEditBuf; UINT uBufLen;
CEdit Edit; CFont Font;
// Operations
public: int Execute(LPCTSTR pszCmd, LPCTSTR pszCmdLine); int Execute(PRINTF_FORMAT_STRING LPCTSTR pszCmd, ...);
void Clear(); void Append(CString str); void GetReady();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CProcessWnd)
//}}AFX_VIRTUAL
// Implementation
public: virtual ~CProcessWnd();
// Generated message map functions
protected:
BOOL PreTranslateMessage(MSG* pMsg);
CString m_EditText; CButton m_btnCopyAll;
//{{AFX_MSG(CProcessWnd)
afx_msg void OnTimer(UINT nIDEvent); afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void CProcessWnd::OnCopyAll(); //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
/////////////////////////////////////////////////////////////////////////////
|