Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// ProcessWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CProcessWnd window
class CProcessWnd : public CWnd
{
// Construction
public:
CProcessWnd();
// Attributes
public:
// pipes:
char *pEditBuf;
UINT uBufLen;
CEdit Edit;
CFont Font;
// Operations
public:
int Execute(LPCTSTR pszCmd, LPCTSTR pszCmdLine);
int Execute(PRINTF_FORMAT_STRING LPCTSTR pszCmd, ...);
void Clear();
void Append(CString str);
void GetReady();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CProcessWnd)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CProcessWnd();
// Generated message map functions
protected:
BOOL PreTranslateMessage(MSG* pMsg);
CString m_EditText;
CButton m_btnCopyAll;
//{{AFX_MSG(CProcessWnd)
afx_msg void OnTimer(UINT nIDEvent);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void CProcessWnd::OnCopyAll();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////