Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // LAUNCHER_MAIN.VPC // // Project Script //-----------------------------------------------------------------------------
$MacroRequired "PLATSUBDIR"
$Macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game"
// Must be built explicitly as "default" in order to build a compliant submittable Disc. // Renames will not work. $Macro OUTBINNAME "default" $Macro OUTBINNAME "hl2_osx" [$OSXALL] $Macro OUTBINNAME "hl2_linux" [$LINUXALL]
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
$Configuration { $General { $AdditionalProjectDependencies "$BASE;newdat" [$WIN32 && !$ANALYZE] }
$Compiler { $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" $ForceIncludes " " }
$Linker [$WIN32] { $EnableLargeAddresses "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)" [$WIN32] $FixedBaseAddress "Generate a relocation section (/FIXED:NO)" [$WIN32] }
$Xbox360ImageConversion [$X360] { // General $AdditionalSections "4541080F=$SRCDIR\common\hl2orange.spa" }
$PreBuildEvent [$WIN32] { $CommandLine "if EXIST $OUTBINDIR\hl2.exe for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\hl2.exe$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \ "set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \ "if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ "$CRCCHECK" }
$PostBuildEvent [$X360] { // inherit and add $CommandLine "$BASE" \ "call $SRCDIR\vpc_scripts\valve_xbcp_wrapper.cmd $(TargetDir)$(TargetName).xex xE:\Valve\default.xex" "\n" }
$PostBuildEvent [$WIN32 && !$ANALYZE] { // Note that the PDB must be checked in with the name it is linked as or else the debugger // will not be able to find it. That's why it is checked in as default.pdb. // override with specific behavior $CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\hl2.exe $SRCDIR" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\default.pdb $SRCDIR" "\n" \ "copy $(TargetPath) $OUTBINDIR\hl2.exe" "\n" \ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ "copy $(TargetDir)\default.pdb $OUTBINDIR\default.pdb" "\n" \ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ "if exist $(TargetDir)$(TargetName).map copy $(TargetDir)$(TargetName).map $OUTBINDIR\hl2.map" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\hl2.dat $SRCDIR" "\n" \ "$OUTBINDIR\bin\newdat $OUTBINDIR\hl2.exe" "\n" \ "goto BuildEventOK" "\n" \ ":BuildEventFailed" "\n" \ "echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \ "del /q $(TargetPath)" "\n" \ "exit 1" "\n" \ ":BuildEventOK" "\n" } }
$Project { $Folder "Source Files" { -$File "$SRCDIR\public\tier0\memoverride.cpp" }
$Folder "Link Libraries" { -$Lib tier0 [$WINDOWS] -$Lib tier1 [$WINDOWS] -$ImpLib vstdlib [$WINDOWS] } }
$Project "launcher_main" { $Folder "Source Files" { $File "main.cpp" }
$Folder "Resources" [$WIN32] { $File "launcher_main.rc" $File "$SRCDIR\launcher\res\launcher.ico" } }
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