Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// LAUNCHER_MAIN.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$MacroRequired "PLATSUBDIR"
$Macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game"
// Must be built explicitly as "default" in order to build a compliant submittable Disc.
// Renames will not work.
$Macro OUTBINNAME "default"
$Macro OUTBINNAME "hl2_osx" [$OSXALL]
$Macro OUTBINNAME "hl2_linux" [$LINUXALL]
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
$Configuration
{
$General
{
$AdditionalProjectDependencies "$BASE;newdat" [$WIN32 && !$ANALYZE]
}
$Compiler
{
$PreprocessorDefinitions "$BASE;fopen=dont_use_fopen"
$ForceIncludes " "
}
$Linker [$WIN32]
{
$EnableLargeAddresses "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)" [$WIN32]
$FixedBaseAddress "Generate a relocation section (/FIXED:NO)" [$WIN32]
}
$Xbox360ImageConversion [$X360]
{
// General
$AdditionalSections "4541080F=$SRCDIR\common\hl2orange.spa"
}
$PreBuildEvent [$WIN32]
{
$CommandLine "if EXIST $OUTBINDIR\hl2.exe for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\hl2.exe$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
"set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
"if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
"$CRCCHECK"
}
$PostBuildEvent [$X360]
{
// inherit and add
$CommandLine "$BASE" \
"call $SRCDIR\vpc_scripts\valve_xbcp_wrapper.cmd $(TargetDir)$(TargetName).xex xE:\Valve\default.xex" "\n"
}
$PostBuildEvent [$WIN32 && !$ANALYZE]
{
// Note that the PDB must be checked in with the name it is linked as or else the debugger
// will not be able to find it. That's why it is checked in as default.pdb.
// override with specific behavior
$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\hl2.exe $SRCDIR" "\n" \
"call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\default.pdb $SRCDIR" "\n" \
"copy $(TargetPath) $OUTBINDIR\hl2.exe" "\n" \
"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
"copy $(TargetDir)\default.pdb $OUTBINDIR\default.pdb" "\n" \
"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
"if exist $(TargetDir)$(TargetName).map copy $(TargetDir)$(TargetName).map $OUTBINDIR\hl2.map" "\n" \
"call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\hl2.dat $SRCDIR" "\n" \
"$OUTBINDIR\bin\newdat $OUTBINDIR\hl2.exe" "\n" \
"goto BuildEventOK" "\n" \
":BuildEventFailed" "\n" \
"echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \
"del /q $(TargetPath)" "\n" \
"exit 1" "\n" \
":BuildEventOK" "\n"
}
}
$Project
{
$Folder "Source Files"
{
-$File "$SRCDIR\public\tier0\memoverride.cpp"
}
$Folder "Link Libraries"
{
-$Lib tier0 [$WINDOWS]
-$Lib tier1 [$WINDOWS]
-$ImpLib vstdlib [$WINDOWS]
}
}
$Project "launcher_main"
{
$Folder "Source Files"
{
$File "main.cpp"
}
$Folder "Resources" [$WIN32]
{
$File "launcher_main.rc"
$File "$SRCDIR\launcher\res\launcher.ico"
}
}