Team Fortress 2 Source Code as on 22/4/2020
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# Microsoft Developer Studio Project File - Name="engine" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=engine - Win32 Dedicated Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "engine.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "engine.mak" CFG="engine - Win32 Dedicated Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "engine - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "engine - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "engine - Win32 Dedicated Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "engine - Win32 Dedicated Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE
# Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Src/engine", BTEBAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe
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"..\..\game\bin\engine.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if exist ..\..\game\bin\engine.dll attrib -r ..\..\game\bin\engine.dll if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\engine.dll if exist $(TargetDir)\engine.map copy $(TargetDir)\engine.map ..\..\game\bin\engine.map # End Custom Build
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"..\..\game\bin\swds.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if exist ..\..\game\bin\swds.dll attrib -r ..\..\game\bin\swds.dll if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\swds.dll if exist $(TargetDir)\engine.map copy $(TargetDir)\swds.map ..\..\game\bin\swds.map # End Custom Build
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!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File # Begin Source File
SOURCE=..\lib\public\tier0.lib # End Source File # Begin Source File
SOURCE=..\lib\public\vtf.lib # End Source File # Begin Source File
SOURCE=..\lib\common\jpeglib.lib # End Source File # Begin Source File
SOURCE=..\lib\common\Steam.lib # End Source File # Begin Source File
SOURCE=..\lib\common\vc6\validatevalvecdkey.lib # End Source File # Begin Source File
SOURCE=..\lib\common\vc6\cryptlib.lib # End Source File # Begin Source File
SOURCE=..\lib\common\vc6\FindSteamServers.lib # End Source File # Begin Source File
SOURCE=..\lib\common\vc6\bzip2.lib # End Source File # End Target # End Project
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