You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
5034 lines
96 KiB
5034 lines
96 KiB
# Microsoft Developer Studio Project File - Name="engine" - Package Owner=<4>
|
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
|
# ** DO NOT EDIT **
|
|
|
|
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
|
|
|
CFG=engine - Win32 Dedicated Release
|
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
|
!MESSAGE use the Export Makefile command and run
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "engine.mak".
|
|
!MESSAGE
|
|
!MESSAGE You can specify a configuration when running NMAKE
|
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "engine.mak" CFG="engine - Win32 Dedicated Release"
|
|
!MESSAGE
|
|
!MESSAGE Possible choices for configuration are:
|
|
!MESSAGE
|
|
!MESSAGE "engine - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
|
!MESSAGE "engine - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
|
!MESSAGE "engine - Win32 Dedicated Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
|
!MESSAGE "engine - Win32 Dedicated Release" (based on "Win32 (x86) Dynamic-Link Library")
|
|
!MESSAGE
|
|
|
|
# Begin Project
|
|
# PROP AllowPerConfigDependencies 0
|
|
# PROP Scc_ProjName ""$/Src/engine", BTEBAAAA"
|
|
# PROP Scc_LocalPath "."
|
|
CPP=cl.exe
|
|
MTL=midl.exe
|
|
RSC=rc.exe
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir ".\quiver__"
|
|
# PROP BASE Intermediate_Dir ".\quiver__"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir ".\GLDebug"
|
|
# PROP Intermediate_Dir ".\GLDebug"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G5 /MT /GX /Zi /Od /I "..\scitech\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "THIRDPERSON" /D "~NEWPHYSICS" /D "QUAKE2" /FR /YX /c
|
|
# ADD CPP /nologo /G6 /MTd /W4 /Gm /GR /ZI /Od /Op /I ".\audio\public" /I "..\vgui2\include" /I "..\vgui2\controls" /I "..\public" /I "..\public\tier1" /I "..\common" /I "..\dx9sdk\include" /D "_DEBUG" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "PROTECT_FILEIO_FUNCTIONS" /FR /FD /GM /c
|
|
# SUBTRACT CPP /YX
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /fo".\GLDebug\hw.res" /d "_DEBUG" /d "GLQUAKE"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo /o".\GLDebug\hw.bsc"
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 ..\scitech\lib\win32\vc\mglfx.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /nodefaultlib:"LIBC"
|
|
# SUBTRACT BASE LINK32 /nodefaultlib
|
|
# ADD LINK32 oleaut32.lib dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib ws2_32.lib wininet.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"LIBC" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcd" /libpath:"..\lib\public" /libpath:"..\lib\common\vc6" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib"
|
|
# SUBTRACT LINK32 /pdb:none /incremental:no /map
|
|
# Begin Custom Build - Copying to game dir
|
|
TargetDir=.\GLDebug
|
|
TargetPath=.\GLDebug\engine.dll
|
|
InputPath=.\GLDebug\engine.dll
|
|
SOURCE="$(InputPath)"
|
|
|
|
"..\..\game\bin\engine.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
if exist ..\..\game\bin\engine.dll attrib -r ..\..\game\bin\engine.dll
|
|
if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\engine.dll
|
|
if exist $(TargetDir)\engine.map copy $(TargetDir)\engine.map ..\..\game\bin\engine.map
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir ".\quiver__"
|
|
# PROP BASE Intermediate_Dir ".\quiver__"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir ".\GLRelease"
|
|
# PROP Intermediate_Dir ".\GLRelease"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G5 /MT /GX /Zi /Od /I "..\scitech\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "THIRDPERSON" /D "~NEWPHYSICS" /D "QUAKE2" /D "GLQUAKE" /FR /YX /c
|
|
# ADD CPP /nologo /G6 /MT /W4 /GR /Zi /Ox /Ot /Ow /Og /Op /Ob2 /Gf /Gy /I ".\audio\public" /I "..\vgui2\include" /I "..\vgui2\controls" /I "..\public" /I "..\public\tier1" /I "..\common" /I "..\dx9sdk\include" /D "NDEBUG" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "PROTECT_FILEIO_FUNCTIONS" /Fr /FD /GM /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /fo".\GLRelease\hw.res" /d "NDEBUG" /d "GLQUAKE"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo /o"debuggl/enginegl.bsc"
|
|
# ADD BSC32 /nologo /o".\GLRelease\hw.bsc"
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 ..\scitech\lib\win32\vc\mglfx.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /nodefaultlib:"LIBC" /out:"debuggl/enginegl.exe"
|
|
# SUBTRACT BASE LINK32 /nodefaultlib
|
|
# ADD LINK32 dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib ws2_32.lib wininet.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /nodefaultlib:"LIBCD" /nodefaultlib:"libc" /libpath:"..\lib\public" /libpath:"..\lib\common\vc6" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib"
|
|
# SUBTRACT LINK32 /pdb:none
|
|
# Begin Custom Build - Copying to game dir
|
|
TargetDir=.\GLRelease
|
|
TargetPath=.\GLRelease\engine.dll
|
|
InputPath=.\GLRelease\engine.dll
|
|
SOURCE="$(InputPath)"
|
|
|
|
BuildCmds= \
|
|
if exist ..\..\game\bin\engine.dll attrib -r ..\..\game\bin\engine.dll \
|
|
if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\engine.dll \
|
|
if exist $(TargetDir)\engine.map copy $(TargetDir)\engine.map ..\..\game\bin\engine.map \
|
|
if exist ..\..\game\bin\engine.pdb attrib -r ..\..\game\bin\engine.pdb \
|
|
if exist $(TargetDir)\engine.pdb copy $(TargetDir)\engine.pdb ..\..\game\bin\engine.pdb \
|
|
|
|
|
|
"..\..\game\bin\engine.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"..\..\game\bin\engine.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "engine___Win32_Dedicated_Debug0"
|
|
# PROP BASE Intermediate_Dir "engine___Win32_Dedicated_Debug0"
|
|
# PROP BASE Ignore_Export_Lib 1
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "engine_Dedicated_Debug"
|
|
# PROP Intermediate_Dir "engine_Dedicated_Debug"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /Op /I ".\audio\public" /I "..\public" /I "..\public\tier1" /I "..\common" /I "..\vgui2\include" /I "..\vgui2\controls" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_DEBUG" /D "_WIN32" /FR /FD /GM /c
|
|
# SUBTRACT BASE CPP /YX
|
|
# ADD CPP /nologo /G6 /MTd /W4 /Gm /GR /ZI /Od /Op /I "audio\public" /I "..\public" /I "..\public\tier1" /I "..\common" /I "..\dx9sdk\include" /D "_DEBUG" /D "SWDS" /D "IMAGE_LOADER_NO_DXTC" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "PROTECT_FILEIO_FUNCTIONS" /FR /FD /GM /c
|
|
# SUBTRACT CPP /YX
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /fo".\GLDebug\hw.res" /d "_DEBUG" /d "GLQUAKE"
|
|
# ADD RSC /l 0x409 /fo".\engine_Dedicated_Debug\swds.res" /d "_DEBUG" /d "GLQUAKE"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo /o".\GLDebug\hw.bsc"
|
|
# ADD BSC32 /nologo /o".\engine_Dedicated_Release\swds.bsc"
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 vgui_controls.lib oleaut32.lib dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"LIBC" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"libcmt.lib" /libpath:"..\lib\public" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib"
|
|
# SUBTRACT BASE LINK32 /pdb:none /incremental:no /map
|
|
# ADD LINK32 oleaut32.lib dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib ws2_32.lib wininet.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBC" /nodefaultlib:"libcmt.lib" /out:"engine_Dedicated_Debug/swds.dll" /libpath:"..\lib\public" /libpath:"..\lib\common\vc6" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib"
|
|
# SUBTRACT LINK32 /pdb:none /incremental:no
|
|
# Begin Custom Build - Copying to game dir
|
|
TargetDir=.\engine_Dedicated_Debug
|
|
TargetPath=.\engine_Dedicated_Debug\swds.dll
|
|
InputPath=.\engine_Dedicated_Debug\swds.dll
|
|
SOURCE="$(InputPath)"
|
|
|
|
"..\..\game\bin\swds.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
if exist ..\..\game\bin\swds.dll attrib -r ..\..\game\bin\swds.dll
|
|
if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\swds.dll
|
|
if exist $(TargetDir)\engine.map copy $(TargetDir)\swds.map ..\..\game\bin\swds.map
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "engine___Win32_Dedicated_Release"
|
|
# PROP BASE Intermediate_Dir "engine___Win32_Dedicated_Release"
|
|
# PROP BASE Ignore_Export_Lib 1
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "engine___Win32_Dedicated_Release"
|
|
# PROP Intermediate_Dir "engine___Win32_Dedicated_Release"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /Op /I "..\public" /I "..\public\tier1" /I "..\common" /I "audio\public" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_DEBUG" /D "_WIN32" /D "SWDS" /D "IMAGE_LOADER_NO_DXTC" /FR /FD /GM /c
|
|
# SUBTRACT BASE CPP /YX
|
|
# ADD CPP /nologo /G6 /MT /W4 /GR /Ox /Ot /Ow /Og /Op /Ob2 /Gf /Gy /I "audio\public" /I "..\public" /I "..\public\tier1" /I "..\common" /I "..\dx9sdk\include" /D "SWDS" /D "IMAGE_LOADER_NO_DXTC" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "PROTECT_FILEIO_FUNCTIONS" /Fr /FD /GM /c
|
|
# SUBTRACT CPP /YX
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /fo".\GLDebug\hw.res" /d "_DEBUG" /d "GLQUAKE"
|
|
# ADD RSC /l 0x409 /fo".\engine_Dedicated_Release\swds.res" /d "GLQUAKE" /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo /o".\GLDebug\hw.bsc"
|
|
# ADD BSC32 /nologo /o".\engine_Dedicated_Release\swds.bsc"
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 vgui_controls.lib oleaut32.lib dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"LIBC" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"libcmt.lib" /out:"engine_Dedicated_Debug/swds.dll" /libpath:"..\lib\public" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib"
|
|
# SUBTRACT BASE LINK32 /pdb:none /incremental:no /map
|
|
# ADD LINK32 oleaut32.lib dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib ws2_32.lib wininet.lib /nologo /base:"0x20000000" /subsystem:windows /dll /pdb:none /map /debug /machine:I386 /nodefaultlib:"LIBCD" /nodefaultlib:"libc" /out:"engine_Dedicated_Release/swds.dll" /libpath:"..\lib\public" /libpath:"..\lib\common\vc6" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib"
|
|
# Begin Custom Build - Copying to game dir
|
|
TargetDir=.\engine_Dedicated_Release
|
|
TargetPath=.\engine_Dedicated_Release\swds.dll
|
|
InputPath=.\engine_Dedicated_Release\swds.dll
|
|
SOURCE="$(InputPath)"
|
|
|
|
"..\..\game\bin\swds.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
if exist ..\..\game\bin\swds.dll attrib -r ..\..\game\bin\swds.dll
|
|
if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\swds.dll
|
|
if exist $(TargetDir)\engine.map copy $(TargetDir)\swds.map ..\..\game\bin\swds.map
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "engine - Win32 Debug"
|
|
# Name "engine - Win32 Release"
|
|
# Name "engine - Win32 Dedicated Debug"
|
|
# Name "engine - Win32 Dedicated Release"
|
|
# Begin Group "Source Files"
|
|
|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
|
|
# Begin Group "Audio Code"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\EngineSoundClient.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\EngineSoundServer.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\EngSoundService.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\riff.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
# ADD CPP /I ".\audio\private"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\snd_io.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
# ADD CPP /I ".\audio\private"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "VGUI Panels"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\vgui\vgui_basebudgetpanel.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\vgui\vgui_basebudgetpanel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vgui_BasePanel.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vgui_baseui_interface.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vgui_baseui_interface.h
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\vgui\vgui_budgetbargraphpanel.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\vgui\vgui_budgetbargraphpanel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\vgui\vgui_budgethistorypanel.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\vgui\vgui_budgethistorypanel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vgui_budgetpanel.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vgui_budgetpanel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\vgui\vgui_budgetpanelshared.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\vgui\vgui_budgetpanelshared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vgui_DebugSystemPanel.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vgui_drawtreepanel.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vgui_helpers.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vgui_texturebudgetpanel.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vgui_texturebudgetpanel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vgui_vprofgraphpanel.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vgui_vprofgraphpanel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vgui_vprofpanel.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vgui_vprofpanel.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\anorms.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\baseautocompletefilelist.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\baseautocompletefilelist.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\baseclient.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\baseclientstate.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\baseserver.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\tier1\bitbuf.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bitbuf_errorhandler.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\blockingudpsocket.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\BSPTreeData.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bugreporter.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\builddisp.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\buildnum.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\bumpvects.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\BxMovieTools.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cache.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cbenchmark.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cd.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cd.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cd_internal.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cdll_engine_int.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# ADD BASE CPP /Yu"glquake.h"
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\changeframelist.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\tier1\characterset.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\tier1\checksum_crc.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\checksum_engine.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\tier1\checksum_md5.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Cl_demo.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_demoaction.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_demoaction.h
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_demoaction_types.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_demoaction_types.h
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_demoactioneditors.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_demoactioneditors.h
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_demoactionmanager.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_demoactionmanager.h
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_demoeditorpanel.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_demoeditorpanel.h
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_demosmootherpanel.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_demosmootherpanel.h
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_demouipanel.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_demouipanel.h
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_entityreport.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_ents_parse.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_localnetworkbackdoor.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Cl_main.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_null.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_parse_event.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_pluginhelpers.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_pred.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_rcon.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_texturelistpanel.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\clientframe.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\clockdriftmgr.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Cmd.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cmodel.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cmodel_bsp.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cmodel_disp.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\CollisionUtils.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Common.cpp
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\conproc.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Console.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\tier1\convar.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\crtmemdebug.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CSpatialPartition.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Cvar.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\debug_leafvis.cpp
|
|
# ADD CPP /Yu"glquake.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DebugOverlay.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\decal_clip.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\decals.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\demofile.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DevShotGenerator.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dinput.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dinput.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\disp.cpp
|
|
# ADD CPP /Yu"glquake.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\disp_common.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\disp_defs.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\disp_helpers.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\disp_interface.cpp
|
|
# ADD CPP /Yu"glquake.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\disp_leaflink.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\disp_mapload.cpp
|
|
# ADD CPP /Yu"glquake.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\disp_powerinfo.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DispBuild.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DispChain.cpp
|
|
# ADD CPP /Yu"glquake.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\DispColl_Common.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\download.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\download.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\download_internal.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DownloadListGenerator.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DownloadListGenerator.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\downloadthread.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_common_eng.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_common_eng.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_encode.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_instrumentation.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_instrumentation_server.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_localtransfer.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\dt_recv.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_recv_decoder.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_recv_eng.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\dt_send.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_send_eng.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_stack.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_test.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\dt_utlvector_common.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\dt_utlvector_recv.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\dt_utlvector_send.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\Editor_SendCommand.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\enginebugreporter.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\engineperftools.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\enginesingleuserfilter.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\EngineStats.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\enginetrace.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\FileSystem_Engine.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\filesystem_helpers.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\filesystem_init.cpp
|
|
# SUBTRACT CPP /D fopen=dont_use_fopen /D "PROTECTED_THINGS_ENABLE"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\filetransfermgr.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GameEventManager.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GameEventManagerOld.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gametrace_engine.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Gl_draw.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# ADD BASE CPP /Yu"glquake.h"
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_drawlights.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# ADD BASE CPP /Yu"glquake.h"
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_lightmap.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# ADD BASE CPP /Yu"glquake.h"
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_matsysiface.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_rlight.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_rmain.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# ADD BASE CPP /Yu"glquake.h"
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Gl_rmisc.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_rsurf.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# ADD BASE CPP /Yu"glquake.h"
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_screen.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# ADD BASE CPP /Yu"glquake.h"
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_shader.cpp
|
|
# ADD CPP /Yu"glquake.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Gl_test.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Gl_warp.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\glquake.cpp
|
|
# ADD CPP /Yc"glquake.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hl2_steam_validation.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hltvclient.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hltvclientstate.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hltvdemo.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hltvserver.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Host.cpp
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Host_cmd.cpp
|
|
# ADD CPP /Yu"glquake.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\host_listmaps.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\host_phonehome.cpp
|
|
# ADD CPP /I "..\public\jpeglib"
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\host_phonehome.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\host_saverestore.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD BASE CPP /Yu"glquake.h"
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\host_state.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\IceKey.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\IceKey.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\ImageLoader.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\info.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\initmathlib.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\tier1\interface.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\IOcclusionSystem.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ithread.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Keys.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\tier1\KeyValues.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\l_studio.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\lightcache.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LocalNetworkBackdoor.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MapReslistGenerator.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MaterialProxyFactory.cpp
|
|
# ADD CPP /Yu"glquake.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\materialsystem\MaterialSystemUtil.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\materialsystem\MaterialSystemUtil.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\Mathlib.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\matsys_interface.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mem_fgets.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier0\memoverride.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\tier1\mempool.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\tier1\memstack.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mod_vis.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ModelInfo.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ModelInfo.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\modelloader.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_chan.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_synctags.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_ws.cpp
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\tier1\NetAdr.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\netmessages.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NetworkStringTable.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NetworkStringTableClient.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NetworkStringTableItem.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NetworkStringTableServer.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\networkvar.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\OcclusionSystem.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Overlay.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\packed_entity.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\perfuipanel.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Pr_edict.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\precache.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\proto_oob.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\proto_version.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\quakedef.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_areaportal.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_decal.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_efx.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_linefile.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
# ADD CPP /Yu"glquake.h"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD BASE CPP /Yu"glquake.h"
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\randomstream.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\randoverride.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\registry.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\tier1\resourcemanager.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\ScratchPad3D.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\sentence.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\servermsghandler.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ShadowMgr.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\smooth_average.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_dsp.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sound_shared.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spatialpartitionhash.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
# ADD CPP /FAs
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\StaticPropMgr.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\studio.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_client.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_ents_write.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_filter.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_framesnapshot.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_ipratelimit.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_log.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Sv_main.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_master.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_packedentities.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_plugin.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_precache.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_rcon.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_redirect.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_remoteaccess.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_steamauth.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_uploaddata.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_uploadgamestats.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sys_dll.cpp
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sys_dll2.cpp
|
|
# ADD CPP /GX
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sys_engine.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sys_getmodes.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sys_mainwind.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sys_mainwind.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\terrainmod_functions.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\testscriptmgr.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\TGAWriter.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\thread.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\tmessage.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\traceinit.cpp
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\tier1\utlbuffer.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\tier1\utlsymbol.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\vallocator.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vengineserver_impl.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\View.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\vmatrix.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\voiceserver_impl.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vprof_engine.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vprof_record.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\vstring.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\World.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\XZip.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Zone.cpp
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
|
|
# Begin Group "Audio Headers"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\clientsound_impl.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ASM_I386.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\baseclient.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\baseclientstate.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\baseserver.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bitbuf_errorhandler.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\BSPTreeData.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cbenchmark.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cdll_engine_int.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\changeframelist.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\checksum_engine.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_demo.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_entityreport.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_ents_parse.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_localnetworkbackdoor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_main.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_parse_event.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_pluginhelpers.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_pred.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_rcon.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_texturelistpanel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CLIENT.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\client_render_handle.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\clientframe.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\clockdriftmgr.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CMD.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cmodel_engine.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cmodel_private.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\CollisionUtils.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\color.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ColorQuant.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\compressed_light_cube.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\conprint.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\conproc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CONSOLE.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CVAR.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\debug_leafvis.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DebugOverlay.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\decal.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\decal_clip.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\decal_private.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\demo.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\demofile.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DevShotGenerator.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\disp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\disp_common.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\disp_defs.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\disp_helpers.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\disp_leaflink.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\disp_powerinfo.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\disp_tesselate.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DispBuild.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DispChain.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\DispColl_Common.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DispNode.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DRAW.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\dt_common.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_encode.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_instrumentation.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_instrumentation_server.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_localtransfer.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\dt_recv.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_recv_decoder.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_recv_eng.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\dt_send.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_send_eng.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_stack.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dt_test.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\dt_utlvector_common.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\engine_hlds_api.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\engine_launcher_api.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\enginesingleuserfilter.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\EngineSoundInternal.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\EngineStats.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\enginetrace.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ents_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\FileSystem.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\FileSystem_Engine.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\filesystem_init.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\filetransfermgr.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\filter.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\FindSteamServers.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\fmtstr.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\framesnapshot.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GameEventManager.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\getintersectingsurfaces_struct.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_cvars.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_drawlights.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_hw.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_lightmap.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_matsysiface.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GL_MODEL.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_model_private.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_rmain.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_rsurf.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_shader.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_shaderutil.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_texture.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_warp_sin.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_water.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GLQUAKE.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hl2_steam_validation.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hltvclient.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hltvclientstate.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hltvdemo.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hltvserver.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\host.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\host_cmd.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\host_jmp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\host_saverestore.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\host_state.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\iclient.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\icliententity.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\icvarV02.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\materialsystem\idebugtextureinfo.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\idedicatedexports.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\IDispInfo.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\engine\IEngineSound.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\engine\IEngineTrace.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\IGameServerData.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\ihltvdirector.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\inetchannel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\inetmsghandler.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\inetwork.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\info.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\IScratchPad3D.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\iserver.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\iserverentity.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\engine\iserverplugin.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\engine\IShadowMgr.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\ISpatialPartition.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ISpatialPartitionInternal.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\IStudioRender.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\ivoicetweak.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\KEYS.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier0\l2cache.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\l_studio.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\lightcache.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LocalNetworkBackdoor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\logofile_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\lowpassstream.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MapReslistGenerator.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\master.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MaterialBuckets.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MaterialProxyFactory.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mem.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mem_fgets.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mod_vis.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MODELGEN.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\modelloader.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\modes.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NET.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_chan.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_synctags.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\netmessages.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NetworkStringTable.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\NetworkStringTableDefs.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\networkstringtableitem.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NetworkStringTableServer.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\nmatrix.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\nvector.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\optimize.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Overlay.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\packed_entity.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\pr_edict.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\precache.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\procinfo.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\profile.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\profiling.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PROGS.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\protected_things.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\protocol.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\quakedef.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_areaportal.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_decal.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_efxextern.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\R_LOCAL.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\randomnormals.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\RENDER.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\savegame_version.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SBAR.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\ScratchPad3D.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SCREEN.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SERVER.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ShadowMgr.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_mp3_source.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_wave_data.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\soundinfo.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SPRITEGN.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\StaticPropMgr.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\SteamInterface.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\SteamWriteMiniDump.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\studio_internal.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\surfacehandle.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\surfinfo.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_client.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_ents_write.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_filter.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_ipratelimit.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_log.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_logofile.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_main.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_packedentities.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_plugin.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_precache.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_rcon.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_remoteaccess.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_steamauth.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_uploaddata.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_uploadgamestats.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_user.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SYS.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sys_dll.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sysexternal.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\terrainmod_functions.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\testscriptmgr.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\texture_group_names.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\TGAWriter.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\tmessage.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\trace.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\traceinit.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\userid.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\utlfixedlinkedlist.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\utlfixedmemory.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\utlsymbol.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vengineserver_impl.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vgui_BasePanel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vgui_DebugSystemPanel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vgui_drawtreepanel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vgui_helpers.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\VIEW.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vprof_engine.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vprof_record.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\WINQUAKE.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\WORLD.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ZONE.H
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\halflife.rc
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\valve.ico
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Public Headers"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\amd3dx.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\AnimationController.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\ANORMS.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\basehandle.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\basetypes.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\bitbuf.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\bitvec.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\blockingudpsocket.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\BSPFILE.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\bspflags.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\bugreporter\bugreporter.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\builddisp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\BuildGroup.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\bumpvects.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\Button.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cache.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\cache_user.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\cdll_int.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\characterset.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\CheckButton.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\checksum_crc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\checksum_md5.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\client_class.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\client_textmessage.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\clientstats.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\cmodel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\Color.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\ComboBox.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\commonmacros.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\compressed_vector.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\con_nprint.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\const.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\Controls.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\convar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\coordsize.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\crtmemdebug.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\cserserverprotocol_engine.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui\Cursor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui\Dar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\datamap.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier0\dbg.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\dx8sdk\include\dinput.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\dx9sdk\include\dinput.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\disp_vertindex.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\dlight.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\dt_utlvector_recv.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\dt_utlvector_send.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\edict.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\EditablePanel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\Editor_SendCommand.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\eiface.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\event_flags.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\event_system.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier0\fasttimer.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\FileOpenDialog.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\filesystem_helpers.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\FocusNavGroup.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\Frame.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\GameBSPFile.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\gametrace.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\gameui\GameUI_Interface.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\globalvars_base.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\appframework\IAppSystem.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\BaseUI\IBaseUI.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\ibsppack.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\icliententitylist.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\engine\IClientLeafSystem.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\iclientnetworkable.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui\IClientPanel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\iclientrenderable.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\iclientthinkable.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\iclientunknown.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\engine\ICollideable.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vstdlib\ICommandLine.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\icvar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\iefx.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\iengine.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\ienginevgui.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\igame.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\GameUI\IGameConsole.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\igameevents.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\GameUI\IGameUI.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\IGameUIFuncs.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\ihandleentity.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\ihltv.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui\IHTML.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui\IImage.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui\IInput.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vstdlib\IKeyValuesSystem.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui\ILocalize.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\Image.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\ImageList.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\ImageLoader.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\materialsystem\imaterial.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\materialsystem\imaterialproxy.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\materialsystem\imaterialproxyfactory.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\materialsystem\imaterialsystem.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\materialsystem\imaterialsystemhardwareconfig.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\materialsystem\imaterialvar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\VGuiMatSurface\IMatSystemSurface.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\materialsystem\imesh.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\inetchannelinfo.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\inetmessage.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\interface.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui\IPanel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\iprediction.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\irecipientfilter.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\iregistry.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\isaverestore.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui\IScheme.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\iservernetworkable.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\iserverunknown.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\engine\IStaticPropMgr.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui\ISurface.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui\ISystem.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\materialsystem\itexture.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vaudio\ivaudio.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\engine\ivdebugoverlay.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\engine\IVEngineCache.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui\IVGui.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\ivguicenterprint.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\IVGuiModule.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ivideomode.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\engine\ivmodelinfo.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\engine\IVModelRender.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\ivoiceserver.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\ivprofexport.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\ivrenderview.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\ivtex.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\jpeglib\jconfig.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\jpeglib\jmorecfg.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\jpeglib\jpeglib.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui\KeyCode.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\keydefs.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\KeyValues.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\Label.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\ListPanel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\materialsystem\materialsystem_config.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\MATHLIB.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\measure_section.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier0\mem.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier0\memalloc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier0\memdbgoff.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier0\memdbgon.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\mempool.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\memstack.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\Menu.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\MenuButton.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\MenuItem.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui\MessageMap.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\model_types.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui\MouseCode.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\mouthinfo.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\netadr.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\networkstringtableclient.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\networkvar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\overlaytext.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\Panel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\PanelAnimationVar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\PHandle.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\phyfile.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier0\platform.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\PlayerState.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\ProgressBar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\PropertyDialog.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\PropertyPage.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\PropertySheet.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\qlimits.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\r_efx.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vstdlib\random.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\resourcemanager.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\riff.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\s3_intrf.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\saverestoretypes.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\ScrollBar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\sentence.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\server_class.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\shake.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\Slider.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\smartptr.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\smooth_average.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\soundchars.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\soundflags.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\stdstring.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\Steam.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\SteamCommon.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\SteamUserIDValidation.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\string_t.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vstdlib\strtools.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\studio.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\terrainmod.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\TextEntry.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\TextImage.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\TGALoader.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\ToggleButton.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\Tooltip.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\TreeView.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui_controls\TreeViewListControl.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\unicode\unicode.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\utlbidirectionalset.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\utlbuffer.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\UtlCachedFileData.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\utldict.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\utlhash.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\utllinkedlist.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\utlmemory.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\utlmultilist.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\utlrbtree.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\UtlSortVector.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier1\utlvector.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\vallocator.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\vcollide.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\vcollide_parse.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier0\vcr_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier0\vcrmode.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\vector.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\vector2d.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\vector4d.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vgui\VGUI.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\view_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\vmatrix.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vmodes.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\vphysics_interface.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\vplane.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\tier0\vprof.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vstdlib\vstdlib.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\vstring.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\vtf\vtf.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Public\worldsize.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\zip\XZip.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\public\zip_uncompressed.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group ".\Audio\Public"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\public\ivoicecodec.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\public\ivoicerecord.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\public\snd_audio_source.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\public\snd_device.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\public\snd_io.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\public\sound.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\public\SoundService.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\public\Voice.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\public\vox.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group ".\Audio\Private"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Group ".\Audio\Private: Source"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\CircularBuffer.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_audio_source.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_dev_direct.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_dev_wave.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_dma.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_mix.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_mp3_source.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_sentence_mixer.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_wave_data.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_wave_mixer.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_wave_mixer_adpcm.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_wave_mixer_mp3.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_wave_source.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_wave_temp.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_win.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\voice.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\voice_gain.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\voice_mixer_controls.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\voice_record_dsound.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\voice_sound_engine_interface.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\voice_wavefile.cpp
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\vox.cpp
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group ".\Audio\Private: Headers"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\CircularBuffer.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\EAX.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_asm_i386.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_channels.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_convars.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_dev_direct.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_dev_wave.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_dma.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_env_fx.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_fixedint.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_mix_buf.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_sfx.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_wave_mixer.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_wave_mixer_adpcm.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_wave_mixer_private.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_wave_source.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\snd_wave_temp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\sound_private.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\voice_gain.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\voice_mixer_controls.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\voice_sound_engine_interface.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\voice_wavefile.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\audio\private\vox_private.h
|
|
# End Source File
|
|
# End Group
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=..\lib\public\vgui_controls.lib
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\lib\public\vstdlib.lib
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\DX9SDK\lib\dsound.lib
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\DX9SDK\lib\dxguid.lib
|
|
|
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\lib\public\tier0.lib
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\lib\public\vtf.lib
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\lib\common\jpeglib.lib
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\lib\common\Steam.lib
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\lib\common\vc6\validatevalvecdkey.lib
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\lib\common\vc6\cryptlib.lib
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\lib\common\vc6\FindSteamServers.lib
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\lib\common\vc6\bzip2.lib
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|