Team Fortress 2 Source Code as on 22/4/2020
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class debugbumpmappedlightmap_ps20b_Static_Index { public: debugbumpmappedlightmap_ps20b_Static_Index() { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG #endif // _DEBUG
return 0; } }; #define shaderStaticTest_debugbumpmappedlightmap_ps20b 0 class debugbumpmappedlightmap_ps20b_Dynamic_Index { private: int m_nMODE; #ifdef _DEBUG bool m_bMODE; #endif public: void SetMODE( int i ) { Assert( i >= 0 && i <= 3 ); m_nMODE = i; #ifdef _DEBUG m_bMODE = true; #endif } void SetMODE( bool i ) { m_nMODE = i ? 1 : 0; #ifdef _DEBUG m_bMODE = true; #endif } public: debugbumpmappedlightmap_ps20b_Dynamic_Index() { #ifdef _DEBUG m_bMODE = false; #endif // _DEBUG
m_nMODE = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllDynamicVarsDefined = m_bMODE; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG
return ( 1 * m_nMODE ) + 0; } }; #define shaderDynamicTest_debugbumpmappedlightmap_ps20b psh_forgot_to_set_dynamic_MODE + 0
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