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59 lines
1.2 KiB
59 lines
1.2 KiB
class debugbumpmappedlightmap_ps20b_Static_Index
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{
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public:
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debugbumpmappedlightmap_ps20b_Static_Index()
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderStaticTest_debugbumpmappedlightmap_ps20b 0
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class debugbumpmappedlightmap_ps20b_Dynamic_Index
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{
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private:
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int m_nMODE;
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#ifdef _DEBUG
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bool m_bMODE;
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#endif
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public:
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void SetMODE( int i )
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{
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Assert( i >= 0 && i <= 3 );
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m_nMODE = i;
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#ifdef _DEBUG
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m_bMODE = true;
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#endif
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}
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void SetMODE( bool i )
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{
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m_nMODE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bMODE = true;
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#endif
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}
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public:
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debugbumpmappedlightmap_ps20b_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bMODE = false;
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#endif // _DEBUG
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m_nMODE = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bMODE;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nMODE ) + 0;
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}
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};
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#define shaderDynamicTest_debugbumpmappedlightmap_ps20b psh_forgot_to_set_dynamic_MODE + 0
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