Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
#include "shaderlib/cshader.h" class monitorscreen_ps20_Static_Index { private: int m_nTEXTURE2; #ifdef _DEBUG bool m_bTEXTURE2; #endif public: void SetTEXTURE2( int i ) { Assert( i >= 0 && i <= 1 ); m_nTEXTURE2 = i; #ifdef _DEBUG m_bTEXTURE2 = true; #endif } void SetTEXTURE2( bool i ) { m_nTEXTURE2 = i ? 1 : 0; #ifdef _DEBUG m_bTEXTURE2 = true; #endif } public: monitorscreen_ps20_Static_Index( ) { #ifdef _DEBUG m_bTEXTURE2 = false; #endif // _DEBUG
m_nTEXTURE2 = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllStaticVarsDefined = m_bTEXTURE2; Assert( bAllStaticVarsDefined ); #endif // _DEBUG
return ( 2 * m_nTEXTURE2 ) + 0; } }; #define shaderStaticTest_monitorscreen_ps20 psh_forgot_to_set_static_TEXTURE2 + 0 class monitorscreen_ps20_Dynamic_Index { private: int m_nPIXELFOGTYPE; #ifdef _DEBUG bool m_bPIXELFOGTYPE; #endif public: void SetPIXELFOGTYPE( int i ) { Assert( i >= 0 && i <= 1 ); m_nPIXELFOGTYPE = i; #ifdef _DEBUG m_bPIXELFOGTYPE = true; #endif } void SetPIXELFOGTYPE( bool i ) { m_nPIXELFOGTYPE = i ? 1 : 0; #ifdef _DEBUG m_bPIXELFOGTYPE = true; #endif } public: monitorscreen_ps20_Dynamic_Index() { #ifdef _DEBUG m_bPIXELFOGTYPE = false; #endif // _DEBUG
m_nPIXELFOGTYPE = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG
return ( 1 * m_nPIXELFOGTYPE ) + 0; } }; #define shaderDynamicTest_monitorscreen_ps20 psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0
|