Team Fortress 2 Source Code as on 22/4/2020
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87 lines
1.8 KiB

#include "shaderlib/cshader.h"
class monitorscreen_ps20_Static_Index
{
private:
int m_nTEXTURE2;
#ifdef _DEBUG
bool m_bTEXTURE2;
#endif
public:
void SetTEXTURE2( int i )
{
Assert( i >= 0 && i <= 1 );
m_nTEXTURE2 = i;
#ifdef _DEBUG
m_bTEXTURE2 = true;
#endif
}
void SetTEXTURE2( bool i )
{
m_nTEXTURE2 = i ? 1 : 0;
#ifdef _DEBUG
m_bTEXTURE2 = true;
#endif
}
public:
monitorscreen_ps20_Static_Index( )
{
#ifdef _DEBUG
m_bTEXTURE2 = false;
#endif // _DEBUG
m_nTEXTURE2 = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bTEXTURE2;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 2 * m_nTEXTURE2 ) + 0;
}
};
#define shaderStaticTest_monitorscreen_ps20 psh_forgot_to_set_static_TEXTURE2 + 0
class monitorscreen_ps20_Dynamic_Index
{
private:
int m_nPIXELFOGTYPE;
#ifdef _DEBUG
bool m_bPIXELFOGTYPE;
#endif
public:
void SetPIXELFOGTYPE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPIXELFOGTYPE = i;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
void SetPIXELFOGTYPE( bool i )
{
m_nPIXELFOGTYPE = i ? 1 : 0;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
public:
monitorscreen_ps20_Dynamic_Index()
{
#ifdef _DEBUG
m_bPIXELFOGTYPE = false;
#endif // _DEBUG
m_nPIXELFOGTYPE = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nPIXELFOGTYPE ) + 0;
}
};
#define shaderDynamicTest_monitorscreen_ps20 psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0