Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // STDSHADER_DBG.VPC // // Project Script //-----------------------------------------------------------------------------
$macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't // link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned. $Macro DISABLE_FTOL3_OVERRIDE "1"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration "Debug" { $General { $OutputDirectory "Debug_dbg" [$WINDOWS] $IntermediateDirectory "Debug_dbg" [$WINDOWS]
$OutputDirectory "Debug_dbg_360" [$X360] $IntermediateDirectory "Debug_dbg_360" [$X360] } }
$Configuration "Release" { $General { $OutputDirectory "Release_dbg" [$WINDOWS] $IntermediateDirectory "Release_dbg" [$WINDOWS]
$OutputDirectory "Release_dbg_360" [$X360] $IntermediateDirectory "Release_dbg_360" [$X360] } }
// Common Configuration $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;fxctmp9;vshtmp9;..\..\dx9sdk\include" [$WIN32] $AdditionalIncludeDirectories "$BASE;fxctmp9_360;vshtmp9_360" [$X360] $PreprocessorDefinitions "$BASE;STDSHADER_DBG_DLL_EXPORT;FAST_MATERIALVAR_ACCESS" }
$Linker { $AdditionalDependencies "$BASE version.lib winmm.lib" [$WIN32] $ModuleDefinitionFile "xbox\xbox_dbg.def" [$X360] } }
$Project "stdshader_dbg" { $Folder "Source Files" { $File "BaseVSShader.cpp" $File "debugdepth.cpp" $File "DebugDrawEnvmapMask.cpp" $File "debugluxel.cpp" $File "debugnormalmap.cpp" $File "debugtangentspace.cpp" $File "fillrate.cpp"
$Folder "Remove me when VAC2 is out" [$WIN32] { $File "..\shader_dll_verify.cpp" $File "..\shader_dll_verify.h" } }
$Folder "Xbox" [$X360] { -$File "xbox\xbox.def" $File "xbox\xbox_dbg.def" }
$Folder "Header Files" { $File "BaseVSShader.h" }
$Folder "Link Libraries" { $File "$SRCDIR\dx9sdk\lib\d3dx9.lib" [$WIN32] $Lib mathlib $Lib shaderlib }
$File "$SRCDIR\devtools\bin\vsh_prep.pl" $File "$SRCDIR\devtools\bin\psh_prep.pl" $File "$SRCDIR\devtools\bin\fxc_prep.pl" $File "$SRCDIR\devtools\bin\updateshaders.pl"
$Shaders "stdshader_dx9_20b.txt" $Shaders "stdshader_dx9_30.txt" //$Shaders "stdshader_dx10.txt" }
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