Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// STDSHADER_DBG.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
$Macro DISABLE_FTOL3_OVERRIDE "1"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration "Debug"
{
$General
{
$OutputDirectory "Debug_dbg" [$WINDOWS]
$IntermediateDirectory "Debug_dbg" [$WINDOWS]
$OutputDirectory "Debug_dbg_360" [$X360]
$IntermediateDirectory "Debug_dbg_360" [$X360]
}
}
$Configuration "Release"
{
$General
{
$OutputDirectory "Release_dbg" [$WINDOWS]
$IntermediateDirectory "Release_dbg" [$WINDOWS]
$OutputDirectory "Release_dbg_360" [$X360]
$IntermediateDirectory "Release_dbg_360" [$X360]
}
}
// Common Configuration
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;fxctmp9;vshtmp9;..\..\dx9sdk\include" [$WIN32]
$AdditionalIncludeDirectories "$BASE;fxctmp9_360;vshtmp9_360" [$X360]
$PreprocessorDefinitions "$BASE;STDSHADER_DBG_DLL_EXPORT;FAST_MATERIALVAR_ACCESS"
}
$Linker
{
$AdditionalDependencies "$BASE version.lib winmm.lib" [$WIN32]
$ModuleDefinitionFile "xbox\xbox_dbg.def" [$X360]
}
}
$Project "stdshader_dbg"
{
$Folder "Source Files"
{
$File "BaseVSShader.cpp"
$File "debugdepth.cpp"
$File "DebugDrawEnvmapMask.cpp"
$File "debugluxel.cpp"
$File "debugnormalmap.cpp"
$File "debugtangentspace.cpp"
$File "fillrate.cpp"
$Folder "Remove me when VAC2 is out" [$WIN32]
{
$File "..\shader_dll_verify.cpp"
$File "..\shader_dll_verify.h"
}
}
$Folder "Xbox" [$X360]
{
-$File "xbox\xbox.def"
$File "xbox\xbox_dbg.def"
}
$Folder "Header Files"
{
$File "BaseVSShader.h"
}
$Folder "Link Libraries"
{
$File "$SRCDIR\dx9sdk\lib\d3dx9.lib" [$WIN32]
$Lib mathlib
$Lib shaderlib
}
$File "$SRCDIR\devtools\bin\vsh_prep.pl"
$File "$SRCDIR\devtools\bin\psh_prep.pl"
$File "$SRCDIR\devtools\bin\fxc_prep.pl"
$File "$SRCDIR\devtools\bin\updateshaders.pl"
$Shaders "stdshader_dx9_20b.txt"
$Shaders "stdshader_dx9_30.txt"
//$Shaders "stdshader_dx10.txt"
}