Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// A class representing a transform
//
//=============================================================================
#ifndef DMETRANSFORM_H
#define DMETRANSFORM_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct matrix3x4_t;
//-----------------------------------------------------------------------------
// A class representing a transformation matrix
//-----------------------------------------------------------------------------
class CDmeTransform : public CDmElement { DEFINE_ELEMENT( CDmeTransform, CDmElement );
public: // FIXME: Replace this with actual methods to do editing
// (scale/shear, etc.)
void SetTransform( const matrix3x4_t &transform ); void GetTransform( matrix3x4_t &transform );
const Vector &GetPosition() const; void SetPosition( const Vector &vecPosition ); const Quaternion &GetOrientation() const; void SetOrientation( const Quaternion &orientation );
CDmAttribute *GetPositionAttribute(); CDmAttribute *GetOrientationAttribute();
private: CDmaVar<Vector> m_Position; CDmaVar<Quaternion> m_Orientation; };
#endif // DMETRANSFORM_H
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