Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// A class representing a transform
//
//=============================================================================
#ifndef DMETRANSFORM_H
#define DMETRANSFORM_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct matrix3x4_t;
//-----------------------------------------------------------------------------
// A class representing a transformation matrix
//-----------------------------------------------------------------------------
class CDmeTransform : public CDmElement
{
DEFINE_ELEMENT( CDmeTransform, CDmElement );
public:
// FIXME: Replace this with actual methods to do editing
// (scale/shear, etc.)
void SetTransform( const matrix3x4_t &transform );
void GetTransform( matrix3x4_t &transform );
const Vector &GetPosition() const;
void SetPosition( const Vector &vecPosition );
const Quaternion &GetOrientation() const;
void SetOrientation( const Quaternion &orientation );
CDmAttribute *GetPositionAttribute();
CDmAttribute *GetOrientationAttribute();
private:
CDmaVar<Vector> m_Position;
CDmaVar<Quaternion> m_Orientation;
};
#endif // DMETRANSFORM_H