Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // NOTE: This is a cut-and-paste hack job to get animation set construction
  4. // working from a commandline tool. It came from tools/ifm/createsfmanimation.cpp
  5. // This file needs to die almost immediately + be replaced with a better solution
  6. // that can be used both by the sfm + sfmgen.
  7. //
  8. //=============================================================================
  9. #ifndef SFMANIMATIONSETUTILS_H
  10. #define SFMANIMATIONSETUTILS_H
  11. #ifdef _WIN32
  12. #pragma once
  13. #endif
  14. //-----------------------------------------------------------------------------
  15. // movieobjects
  16. //-----------------------------------------------------------------------------
  17. class CDmeFilmClip;
  18. class CDmeGameModel;
  19. class CDmeAnimationSet;
  20. //-----------------------------------------------------------------------------
  21. // Creates an animation set
  22. //-----------------------------------------------------------------------------
  23. CDmeAnimationSet *CreateAnimationSet( CDmeFilmClip *pMovie, CDmeFilmClip *pShot,
  24. CDmeGameModel *pGameModel, const char *pAnimationSetName, int nSequenceToUse, bool bAttachToGameRecording );
  25. #endif // SFMANIMATIONSETUTILS_H