Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

32 lines
1.2 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// NOTE: This is a cut-and-paste hack job to get animation set construction
// working from a commandline tool. It came from tools/ifm/createsfmanimation.cpp
// This file needs to die almost immediately + be replaced with a better solution
// that can be used both by the sfm + sfmgen.
//
//=============================================================================
#ifndef SFMANIMATIONSETUTILS_H
#define SFMANIMATIONSETUTILS_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// movieobjects
//-----------------------------------------------------------------------------
class CDmeFilmClip;
class CDmeGameModel;
class CDmeAnimationSet;
//-----------------------------------------------------------------------------
// Creates an animation set
//-----------------------------------------------------------------------------
CDmeAnimationSet *CreateAnimationSet( CDmeFilmClip *pMovie, CDmeFilmClip *pShot,
CDmeGameModel *pGameModel, const char *pAnimationSetName, int nSequenceToUse, bool bAttachToGameRecording );
#endif // SFMANIMATIONSETUTILS_H