Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef DIRECTORYSELECTDIALOG_H
#define DIRECTORYSELECTDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Controls.h>
#include <vgui_controls/TreeView.h>
#include <vgui_controls/Frame.h>
namespace vgui {
//-----------------------------------------------------------------------------
// Purpose: Used to handle dynamically populating the tree view
//-----------------------------------------------------------------------------
class DirectoryTreeView : public TreeView { public: DirectoryTreeView(DirectorySelectDialog *parent, const char *name); virtual void GenerateChildrenOfNode(int itemIndex);
private: DirectorySelectDialog *m_pParent; };
//-----------------------------------------------------------------------------
// Purpose: Utility dialog, used to let user select a directory (like during install)
//-----------------------------------------------------------------------------
class DirectorySelectDialog : public Frame { DECLARE_CLASS_SIMPLE( DirectorySelectDialog, Frame );
public: DirectorySelectDialog(vgui::Panel *parent, const char *title);
// sets where it should start searching
void SetStartDirectory(const char *path);
// sets what name should show up by default in the create directory dialog
void SetDefaultCreateDirectoryName(const char *defaultCreateDirName);
// opens the dialog
void DoModal();
/* action signals
"DirectorySelected" "dir" - the directory that was selected
*/
// Expand the tree nodes to match a supplied path, optionally selecting the final directory
void ExpandTreeToPath( const char *lpszPath, bool bSelectFinalDirectory = true );
protected: virtual void PerformLayout(); virtual void ApplySchemeSettings(IScheme *pScheme); virtual void OnClose();
// command buttons
virtual void OnCommand(const char *command);
private: MESSAGE_FUNC( OnTextChanged, "TextChanged" ); MESSAGE_FUNC( OnTreeViewItemSelected, "TreeViewItemSelected" ); MESSAGE_FUNC_CHARPTR( OnCreateDirectory, "CreateDirectory", dir ); void BuildDirTree(); void BuildDriveChoices(); void ExpandTreeNode(const char *path, int parentNodeIndex); void GenerateChildrenOfDirectoryNode(int nodeIndex); void GenerateFullPathForNode(int nodeIndex, char *path, int pathBufferSize); bool DoesDirectoryHaveSubdirectories(const char *path, const char *dir);
char m_szCurrentDir[512]; char m_szDefaultCreateDirName[64]; char m_szCurrentDrive[16]; vgui::TreeView *m_pDirTree; vgui::ComboBox *m_pDriveCombo; vgui::Button *m_pCancelButton; vgui::Button *m_pSelectButton; vgui::Button *m_pCreateButton; friend class DirectoryTreeView; };
} // namespace vgui
#endif // DIRECTORYSELECTDIALOG_H
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