Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef DIRECTORYSELECTDIALOG_H
#define DIRECTORYSELECTDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Controls.h>
#include <vgui_controls/TreeView.h>
#include <vgui_controls/Frame.h>
namespace vgui
{
//-----------------------------------------------------------------------------
// Purpose: Used to handle dynamically populating the tree view
//-----------------------------------------------------------------------------
class DirectoryTreeView : public TreeView
{
public:
DirectoryTreeView(DirectorySelectDialog *parent, const char *name);
virtual void GenerateChildrenOfNode(int itemIndex);
private:
DirectorySelectDialog *m_pParent;
};
//-----------------------------------------------------------------------------
// Purpose: Utility dialog, used to let user select a directory (like during install)
//-----------------------------------------------------------------------------
class DirectorySelectDialog : public Frame
{
DECLARE_CLASS_SIMPLE( DirectorySelectDialog, Frame );
public:
DirectorySelectDialog(vgui::Panel *parent, const char *title);
// sets where it should start searching
void SetStartDirectory(const char *path);
// sets what name should show up by default in the create directory dialog
void SetDefaultCreateDirectoryName(const char *defaultCreateDirName);
// opens the dialog
void DoModal();
/* action signals
"DirectorySelected"
"dir" - the directory that was selected
*/
// Expand the tree nodes to match a supplied path, optionally selecting the final directory
void ExpandTreeToPath( const char *lpszPath, bool bSelectFinalDirectory = true );
protected:
virtual void PerformLayout();
virtual void ApplySchemeSettings(IScheme *pScheme);
virtual void OnClose();
// command buttons
virtual void OnCommand(const char *command);
private:
MESSAGE_FUNC( OnTextChanged, "TextChanged" );
MESSAGE_FUNC( OnTreeViewItemSelected, "TreeViewItemSelected" );
MESSAGE_FUNC_CHARPTR( OnCreateDirectory, "CreateDirectory", dir );
void BuildDirTree();
void BuildDriveChoices();
void ExpandTreeNode(const char *path, int parentNodeIndex);
void GenerateChildrenOfDirectoryNode(int nodeIndex);
void GenerateFullPathForNode(int nodeIndex, char *path, int pathBufferSize);
bool DoesDirectoryHaveSubdirectories(const char *path, const char *dir);
char m_szCurrentDir[512];
char m_szDefaultCreateDirName[64];
char m_szCurrentDrive[16];
vgui::TreeView *m_pDirTree;
vgui::ComboBox *m_pDriveCombo;
vgui::Button *m_pCancelButton;
vgui::Button *m_pSelectButton;
vgui::Button *m_pCreateButton;
friend class DirectoryTreeView;
};
} // namespace vgui
#endif // DIRECTORYSELECTDIALOG_H