Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CVARTOGGLECHECKBUTTON_H
#define CVARTOGGLECHECKBUTTON_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui/VGUI.h"
#include "vgui_controls/CheckButton.h"
#include "tier1/utlstring.h"
#include "tier1/KeyValues.h"
namespace vgui {
template< class T > class CvarToggleCheckButton : public CheckButton { DECLARE_CLASS_SIMPLE( CvarToggleCheckButton, CheckButton );
public: CvarToggleCheckButton( Panel *parent, const char *panelName, const char *text = "", char const *cvarname = NULL, bool ignoreMissingCvar = false ); ~CvarToggleCheckButton();
virtual void SetSelected( bool state );
virtual void Paint();
void Reset(); void ApplyChanges(); bool HasBeenModified(); virtual void ApplySettings( KeyValues *inResourceData );
private: // Called when the OK / Apply button is pressed. Changed data should be written into cvar.
MESSAGE_FUNC( OnApplyChanges, "ApplyChanges" ); MESSAGE_FUNC( OnButtonChecked, "CheckButtonChecked" );
T m_cvar; bool m_bStartValue; bool m_bIgnoreMissingCvar; };
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
template< class T > CvarToggleCheckButton<T>::CvarToggleCheckButton( Panel *parent, const char *panelName, const char *text, char const *cvarname, bool ignoreMissingCvar ) : CheckButton( parent, panelName, text ), m_cvar( (cvarname)?cvarname:"", (cvarname)?ignoreMissingCvar:true ) { m_bIgnoreMissingCvar = ignoreMissingCvar;
if (m_cvar.IsValid()) { Reset(); } AddActionSignalTarget( this ); }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
template< class T > CvarToggleCheckButton<T>::~CvarToggleCheckButton() { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
template< class T > void CvarToggleCheckButton<T>::Paint() { if ( !m_cvar.IsValid() ) { BaseClass::Paint(); return; }
bool value = m_cvar.GetBool();
if ( value != m_bStartValue ) { SetSelected( value ); m_bStartValue = value; } BaseClass::Paint(); }
//-----------------------------------------------------------------------------
// Purpose: Called when the OK / Apply button is pressed. Changed data should be written into cvar.
//-----------------------------------------------------------------------------
template< class T > void CvarToggleCheckButton<T>::OnApplyChanges() { ApplyChanges(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
template< class T > void CvarToggleCheckButton<T>::ApplyChanges() { if ( !m_cvar.IsValid() ) return;
m_bStartValue = IsSelected(); m_cvar.SetValue( m_bStartValue ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
template< class T > void CvarToggleCheckButton<T>::Reset() { if ( !m_cvar.IsValid() ) return;
m_bStartValue = m_cvar.GetBool(); SetSelected(m_bStartValue); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
template< class T > bool CvarToggleCheckButton<T>::HasBeenModified() { return IsSelected() != m_bStartValue; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *panel -
//-----------------------------------------------------------------------------
template< class T > void CvarToggleCheckButton<T>::SetSelected( bool state ) { BaseClass::SetSelected( state ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
template< class T > void CvarToggleCheckButton<T>::OnButtonChecked() { if (HasBeenModified()) { PostActionSignal(new KeyValues("ControlModified")); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
template< class T > void CvarToggleCheckButton<T>::ApplySettings( KeyValues *inResourceData ) { BaseClass::ApplySettings( inResourceData );
const char *cvarName = inResourceData->GetString("cvar_name", ""); const char *cvarValue = inResourceData->GetString("cvar_value", "");
if( Q_stricmp( cvarName, "") == 0 ) return;// Doesn't have cvar set up in res file, must have been constructed with it.
if( Q_stricmp( cvarValue, "1") == 0 ) m_bStartValue = true; else m_bStartValue = false;
m_cvar.Init( cvarName, m_bIgnoreMissingCvar ); if ( m_cvar.IsValid() ) { SetSelected( m_cvar.GetBool() ); } }
} // namespace vgui
#endif // CVARTOGGLECHECKBUTTON_H
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