Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CVARTOGGLECHECKBUTTON_H
#define CVARTOGGLECHECKBUTTON_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui/VGUI.h"
#include "vgui_controls/CheckButton.h"
#include "tier1/utlstring.h"
#include "tier1/KeyValues.h"
namespace vgui
{
template< class T >
class CvarToggleCheckButton : public CheckButton
{
DECLARE_CLASS_SIMPLE( CvarToggleCheckButton, CheckButton );
public:
CvarToggleCheckButton( Panel *parent, const char *panelName, const char *text = "",
char const *cvarname = NULL, bool ignoreMissingCvar = false );
~CvarToggleCheckButton();
virtual void SetSelected( bool state );
virtual void Paint();
void Reset();
void ApplyChanges();
bool HasBeenModified();
virtual void ApplySettings( KeyValues *inResourceData );
private:
// Called when the OK / Apply button is pressed. Changed data should be written into cvar.
MESSAGE_FUNC( OnApplyChanges, "ApplyChanges" );
MESSAGE_FUNC( OnButtonChecked, "CheckButtonChecked" );
T m_cvar;
bool m_bStartValue;
bool m_bIgnoreMissingCvar;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
template< class T >
CvarToggleCheckButton<T>::CvarToggleCheckButton( Panel *parent, const char *panelName, const char *text, char const *cvarname, bool ignoreMissingCvar )
: CheckButton( parent, panelName, text ), m_cvar( (cvarname)?cvarname:"", (cvarname)?ignoreMissingCvar:true )
{
m_bIgnoreMissingCvar = ignoreMissingCvar;
if (m_cvar.IsValid())
{
Reset();
}
AddActionSignalTarget( this );
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
template< class T >
CvarToggleCheckButton<T>::~CvarToggleCheckButton()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
template< class T >
void CvarToggleCheckButton<T>::Paint()
{
if ( !m_cvar.IsValid() )
{
BaseClass::Paint();
return;
}
bool value = m_cvar.GetBool();
if ( value != m_bStartValue )
{
SetSelected( value );
m_bStartValue = value;
}
BaseClass::Paint();
}
//-----------------------------------------------------------------------------
// Purpose: Called when the OK / Apply button is pressed. Changed data should be written into cvar.
//-----------------------------------------------------------------------------
template< class T >
void CvarToggleCheckButton<T>::OnApplyChanges()
{
ApplyChanges();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
template< class T >
void CvarToggleCheckButton<T>::ApplyChanges()
{
if ( !m_cvar.IsValid() )
return;
m_bStartValue = IsSelected();
m_cvar.SetValue( m_bStartValue );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
template< class T >
void CvarToggleCheckButton<T>::Reset()
{
if ( !m_cvar.IsValid() )
return;
m_bStartValue = m_cvar.GetBool();
SetSelected(m_bStartValue);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
template< class T >
bool CvarToggleCheckButton<T>::HasBeenModified()
{
return IsSelected() != m_bStartValue;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *panel -
//-----------------------------------------------------------------------------
template< class T >
void CvarToggleCheckButton<T>::SetSelected( bool state )
{
BaseClass::SetSelected( state );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
template< class T >
void CvarToggleCheckButton<T>::OnButtonChecked()
{
if (HasBeenModified())
{
PostActionSignal(new KeyValues("ControlModified"));
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
template< class T >
void CvarToggleCheckButton<T>::ApplySettings( KeyValues *inResourceData )
{
BaseClass::ApplySettings( inResourceData );
const char *cvarName = inResourceData->GetString("cvar_name", "");
const char *cvarValue = inResourceData->GetString("cvar_value", "");
if( Q_stricmp( cvarName, "") == 0 )
return;// Doesn't have cvar set up in res file, must have been constructed with it.
if( Q_stricmp( cvarValue, "1") == 0 )
m_bStartValue = true;
else
m_bStartValue = false;
m_cvar.Init( cvarName, m_bIgnoreMissingCvar );
if ( m_cvar.IsValid() )
{
SetSelected( m_cvar.GetBool() );
}
}
} // namespace vgui
#endif // CVARTOGGLECHECKBUTTON_H