Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "vgui/IVGui.h"
#include "vgui_controls/Controls.h"
#include "vgui_controls/AnimatingImagePanel.h"
#include "vgui_controls/BitmapImagePanel.h"
#include "vgui_controls/ExpandButton.h"
#include "vgui_controls/TreeViewListControl.h"
#include "vgui_controls/HTML.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
using namespace vgui;
USING_BUILD_FACTORY( Button ); USING_BUILD_FACTORY( EditablePanel ); USING_BUILD_FACTORY( ImagePanel ); USING_BUILD_FACTORY( Label ); USING_BUILD_FACTORY( Panel ); USING_BUILD_FACTORY( ToggleButton ); USING_BUILD_FACTORY( AnimatingImagePanel ); USING_BUILD_FACTORY( CBitmapImagePanel ); USING_BUILD_FACTORY( CheckButton ); USING_BUILD_FACTORY( ComboBox ); USING_BUILD_FACTORY_ALIAS( CvarToggleCheckButton<ConVarRef>, CvarToggleCheckButton ); USING_BUILD_FACTORY( Divider ); USING_BUILD_FACTORY( ExpandButton ); USING_BUILD_FACTORY( GraphPanel ); //USING_BUILD_FACTORY_ALIAS( HTML, HTML_NoJavascript );
//USING_BUILD_FACTORY_ALIAS( HTML, HTML_Javascript );
USING_BUILD_FACTORY( ListPanel ); USING_BUILD_FACTORY( ListViewPanel ); USING_BUILD_FACTORY( Menu ); USING_BUILD_FACTORY( MenuBar ); USING_BUILD_FACTORY( MenuButton ); USING_BUILD_FACTORY( MenuItem ); USING_BUILD_FACTORY( MessageBox ); USING_BUILD_FACTORY( ProgressBar ); USING_BUILD_FACTORY( CircularProgressBar ); USING_BUILD_FACTORY( RadioButton ); USING_BUILD_FACTORY( RichText ); USING_BUILD_FACTORY( ScalableImagePanel ); USING_BUILD_FACTORY_ALIAS( ScrollBar, ScrollBar_Vertical ); USING_BUILD_FACTORY_ALIAS( ScrollBar, ScrollBar_Horizontal ); USING_BUILD_FACTORY( ScrollBar ); USING_BUILD_FACTORY( Slider ); USING_BUILD_FACTORY( TextEntry ); USING_BUILD_FACTORY( TreeView ); USING_BUILD_FACTORY( CTreeViewListControl ); USING_BUILD_FACTORY( URLLabel );
int g_nYou_Must_Add_Public_Vgui_Controls_Vgui_ControlsCpp_To_Your_Project = 0;
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