Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "vgui/IVGui.h"
#include "vgui_controls/Controls.h"
#include "vgui_controls/AnimatingImagePanel.h"
#include "vgui_controls/BitmapImagePanel.h"
#include "vgui_controls/ExpandButton.h"
#include "vgui_controls/TreeViewListControl.h"
#include "vgui_controls/HTML.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
using namespace vgui;
USING_BUILD_FACTORY( Button );
USING_BUILD_FACTORY( EditablePanel );
USING_BUILD_FACTORY( ImagePanel );
USING_BUILD_FACTORY( Label );
USING_BUILD_FACTORY( Panel );
USING_BUILD_FACTORY( ToggleButton );
USING_BUILD_FACTORY( AnimatingImagePanel );
USING_BUILD_FACTORY( CBitmapImagePanel );
USING_BUILD_FACTORY( CheckButton );
USING_BUILD_FACTORY( ComboBox );
USING_BUILD_FACTORY_ALIAS( CvarToggleCheckButton<ConVarRef>, CvarToggleCheckButton );
USING_BUILD_FACTORY( Divider );
USING_BUILD_FACTORY( ExpandButton );
USING_BUILD_FACTORY( GraphPanel );
//USING_BUILD_FACTORY_ALIAS( HTML, HTML_NoJavascript );
//USING_BUILD_FACTORY_ALIAS( HTML, HTML_Javascript );
USING_BUILD_FACTORY( ListPanel );
USING_BUILD_FACTORY( ListViewPanel );
USING_BUILD_FACTORY( Menu );
USING_BUILD_FACTORY( MenuBar );
USING_BUILD_FACTORY( MenuButton );
USING_BUILD_FACTORY( MenuItem );
USING_BUILD_FACTORY( MessageBox );
USING_BUILD_FACTORY( ProgressBar );
USING_BUILD_FACTORY( CircularProgressBar );
USING_BUILD_FACTORY( RadioButton );
USING_BUILD_FACTORY( RichText );
USING_BUILD_FACTORY( ScalableImagePanel );
USING_BUILD_FACTORY_ALIAS( ScrollBar, ScrollBar_Vertical );
USING_BUILD_FACTORY_ALIAS( ScrollBar, ScrollBar_Horizontal );
USING_BUILD_FACTORY( ScrollBar );
USING_BUILD_FACTORY( Slider );
USING_BUILD_FACTORY( TextEntry );
USING_BUILD_FACTORY( TreeView );
USING_BUILD_FACTORY( CTreeViewListControl );
USING_BUILD_FACTORY( URLLabel );
int g_nYou_Must_Add_Public_Vgui_Controls_Vgui_ControlsCpp_To_Your_Project = 0;