Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef MODWIZARD_GETMODINFO_H
#define MODWIZARD_GETMODINFO_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/WizardSubPanel.h>
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/Label.h>
#include "configs.h"
// --------------------------------------------------------------------------------------------------------------------- //
// CreateModWizard sub panel 2.
// This panel asks for the directory to install in and the mod name.
// --------------------------------------------------------------------------------------------------------------------- //
namespace vgui {
class CModWizardSubPanel_GetModInfo : public WizardSubPanel { public: DECLARE_CLASS_SIMPLE( CModWizardSubPanel_GetModInfo, vgui::WizardSubPanel );
public: CModWizardSubPanel_GetModInfo( Panel *parent, const char *panelName ); virtual WizardSubPanel* GetNextSubPanel(); virtual void OnDisplayAsNext(); virtual void PerformLayout(); virtual void OnCommand( const char *command ); virtual bool OnNextButton(); MESSAGE_FUNC_CHARPTR( OnChooseDirectory, "DirectorySelected", dir );
public: TextEntry *m_pModPath; TextEntry *m_pModName; Label *m_pModNameInfoLabel; ModType_t m_ModType; };
}
#endif // MODWIZARD_GETMODINFO_H
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