Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef MODWIZARD_GETMODINFO_H
#define MODWIZARD_GETMODINFO_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/WizardSubPanel.h>
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/Label.h>
#include "configs.h"
// --------------------------------------------------------------------------------------------------------------------- //
// CreateModWizard sub panel 2.
// This panel asks for the directory to install in and the mod name.
// --------------------------------------------------------------------------------------------------------------------- //
namespace vgui
{
class CModWizardSubPanel_GetModInfo : public WizardSubPanel
{
public:
DECLARE_CLASS_SIMPLE( CModWizardSubPanel_GetModInfo, vgui::WizardSubPanel );
public:
CModWizardSubPanel_GetModInfo( Panel *parent, const char *panelName );
virtual WizardSubPanel* GetNextSubPanel();
virtual void OnDisplayAsNext();
virtual void PerformLayout();
virtual void OnCommand( const char *command );
virtual bool OnNextButton();
MESSAGE_FUNC_CHARPTR( OnChooseDirectory, "DirectorySelected", dir );
public:
TextEntry *m_pModPath;
TextEntry *m_pModName;
Label *m_pModNameInfoLabel;
ModType_t m_ModType;
};
}
#endif // MODWIZARD_GETMODINFO_H