Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "pch_serverbrowser.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CFriendsGames::CFriendsGames(vgui::Panel *parent) : CBaseGamesPage(parent, "FriendsGames", eFriendsServer ) { m_iServerRefreshCount = 0; if ( !IsSteamGameServerBrowsingEnabled() ) { m_pGameList->SetEmptyListText("#ServerBrowser_OfflineMode"); m_pConnect->SetEnabled( false ); m_pRefreshAll->SetEnabled( false ); m_pRefreshQuick->SetEnabled( false ); m_pAddServer->SetEnabled( false ); m_pFilter->SetEnabled( false ); } }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CFriendsGames::~CFriendsGames() { }
//-----------------------------------------------------------------------------
// Purpose: returns true if the game list supports the specified ui elements
//-----------------------------------------------------------------------------
bool CFriendsGames::SupportsItem(InterfaceItem_e item) { switch (item) { case FILTERS: return true;
case GETNEWLIST: default: return false; } }
//-----------------------------------------------------------------------------
// Purpose: called when the current refresh list is complete
//-----------------------------------------------------------------------------
void CFriendsGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response ) { SetRefreshing(false); m_pGameList->SortList(); m_iServerRefreshCount = 0;
if ( IsSteamGameServerBrowsingEnabled() ) { // set empty message
m_pGameList->SetEmptyListText("#ServerBrowser_NoFriendsServers"); }
BaseClass::RefreshComplete( hReq, response ); }
//-----------------------------------------------------------------------------
// Purpose: opens context menu (user right clicked on a server)
//-----------------------------------------------------------------------------
void CFriendsGames::OnOpenContextMenu(int itemID) { // get the server
int serverID = GetSelectedServerID();
if ( serverID == -1 ) return;
// Activate context menu
CServerContextMenu *menu = ServerBrowserDialog().GetContextMenu(GetActiveList()); menu->ShowMenu(this, serverID, true, true, true, true); }
|