Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "pch_serverbrowser.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CFriendsGames::CFriendsGames(vgui::Panel *parent) :
CBaseGamesPage(parent, "FriendsGames", eFriendsServer )
{
m_iServerRefreshCount = 0;
if ( !IsSteamGameServerBrowsingEnabled() )
{
m_pGameList->SetEmptyListText("#ServerBrowser_OfflineMode");
m_pConnect->SetEnabled( false );
m_pRefreshAll->SetEnabled( false );
m_pRefreshQuick->SetEnabled( false );
m_pAddServer->SetEnabled( false );
m_pFilter->SetEnabled( false );
}
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CFriendsGames::~CFriendsGames()
{
}
//-----------------------------------------------------------------------------
// Purpose: returns true if the game list supports the specified ui elements
//-----------------------------------------------------------------------------
bool CFriendsGames::SupportsItem(InterfaceItem_e item)
{
switch (item)
{
case FILTERS:
return true;
case GETNEWLIST:
default:
return false;
}
}
//-----------------------------------------------------------------------------
// Purpose: called when the current refresh list is complete
//-----------------------------------------------------------------------------
void CFriendsGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response )
{
SetRefreshing(false);
m_pGameList->SortList();
m_iServerRefreshCount = 0;
if ( IsSteamGameServerBrowsingEnabled() )
{
// set empty message
m_pGameList->SetEmptyListText("#ServerBrowser_NoFriendsServers");
}
BaseClass::RefreshComplete( hReq, response );
}
//-----------------------------------------------------------------------------
// Purpose: opens context menu (user right clicked on a server)
//-----------------------------------------------------------------------------
void CFriendsGames::OnOpenContextMenu(int itemID)
{
// get the server
int serverID = GetSelectedServerID();
if ( serverID == -1 )
return;
// Activate context menu
CServerContextMenu *menu = ServerBrowserDialog().GetContextMenu(GetActiveList());
menu->ShowMenu(this, serverID, true, true, true, true);
}