Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "pch_serverbrowser.h"
//-----------------------------------------------------------------------------
// Purpose: Singleton accessor
//-----------------------------------------------------------------------------
CModList &ModList() { static CModList s_ModList; return s_ModList; }
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CModList::CModList() { ParseSteamMods(); }
//-----------------------------------------------------------------------------
// Purpose: returns number of mods
//-----------------------------------------------------------------------------
int CModList::ModCount() { return m_ModList.Count(); }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
const char *CModList::GetModName(int index) { return m_ModList[index].description; }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
const char *CModList::GetModDir(int index) { return m_ModList[index].gamedir; }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
const CGameID &CModList::GetAppID(int index) const { return m_ModList[index].m_GameID; }
//-----------------------------------------------------------------------------
// Purpose: get the modlist index for this app id
//-----------------------------------------------------------------------------
int CModList::GetIndex( const CGameID &iAppID ) const { mod_t mod; mod.m_GameID = iAppID; return m_ModList.Find( mod ); }
//-----------------------------------------------------------------------------
// Purpose: returns the mod name for the associated gamedir
//-----------------------------------------------------------------------------
const char *CModList::GetModNameForModDir( const CGameID &gameID ) { int iApp = GetIndex( gameID ); if ( iApp != m_ModList.InvalidIndex() ) { return m_ModList[iApp].description; }
if ( ServerBrowserDialog().GetActiveModName() ) { return ServerBrowserDialog().GetActiveGameName(); } return ""; }
//-----------------------------------------------------------------------------
// Purpose: sort the mod list in alphabetical order
//-----------------------------------------------------------------------------
int CModList::ModNameCompare( const mod_t *pLeft, const mod_t *pRight ) { return ( Q_stricmp( pLeft->description, pRight->description ) ); }
//-----------------------------------------------------------------------------
// Purpose: gets list of steam games we can filter for
//-----------------------------------------------------------------------------
void CModList::ParseSteamMods() {
}
//-----------------------------------------------------------------------------
// Purpose: load settings for an app
//-----------------------------------------------------------------------------
int CModList::LoadAppConfiguration( uint32 nAppID ) {
return -1; }
//-----------------------------------------------------------------------------
// Purpose: add a vgui panel to message when the app list changes
//-----------------------------------------------------------------------------
void CModList::AddVGUIListener( vgui::VPANEL panel ) { m_VGUIListeners.AddToTail( panel ); }
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