Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "pch_serverbrowser.h"
//-----------------------------------------------------------------------------
// Purpose: Singleton accessor
//-----------------------------------------------------------------------------
CModList &ModList()
{
static CModList s_ModList;
return s_ModList;
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CModList::CModList()
{
ParseSteamMods();
}
//-----------------------------------------------------------------------------
// Purpose: returns number of mods
//-----------------------------------------------------------------------------
int CModList::ModCount()
{
return m_ModList.Count();
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
const char *CModList::GetModName(int index)
{
return m_ModList[index].description;
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
const char *CModList::GetModDir(int index)
{
return m_ModList[index].gamedir;
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
const CGameID &CModList::GetAppID(int index) const
{
return m_ModList[index].m_GameID;
}
//-----------------------------------------------------------------------------
// Purpose: get the modlist index for this app id
//-----------------------------------------------------------------------------
int CModList::GetIndex( const CGameID &iAppID ) const
{
mod_t mod;
mod.m_GameID = iAppID;
return m_ModList.Find( mod );
}
//-----------------------------------------------------------------------------
// Purpose: returns the mod name for the associated gamedir
//-----------------------------------------------------------------------------
const char *CModList::GetModNameForModDir( const CGameID &gameID )
{
int iApp = GetIndex( gameID );
if ( iApp != m_ModList.InvalidIndex() )
{
return m_ModList[iApp].description;
}
if ( ServerBrowserDialog().GetActiveModName() )
{
return ServerBrowserDialog().GetActiveGameName();
}
return "";
}
//-----------------------------------------------------------------------------
// Purpose: sort the mod list in alphabetical order
//-----------------------------------------------------------------------------
int CModList::ModNameCompare( const mod_t *pLeft, const mod_t *pRight )
{
return ( Q_stricmp( pLeft->description, pRight->description ) );
}
//-----------------------------------------------------------------------------
// Purpose: gets list of steam games we can filter for
//-----------------------------------------------------------------------------
void CModList::ParseSteamMods()
{
}
//-----------------------------------------------------------------------------
// Purpose: load settings for an app
//-----------------------------------------------------------------------------
int CModList::LoadAppConfiguration( uint32 nAppID )
{
return -1;
}
//-----------------------------------------------------------------------------
// Purpose: add a vgui panel to message when the app list changes
//-----------------------------------------------------------------------------
void CModList::AddVGUIListener( vgui::VPANEL panel )
{
m_VGUIListeners.AddToTail( panel );
}