Team Fortress 2 Source Code as on 22/4/2020
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  1. //-----------------------------------------------------------------------------
  2. // STUDIORENDER.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $macro SRCDIR ".."
  7. $Macro OUTBINDIR "$SRCDIR\..\game\bin"
  8. $include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
  9. $Configuration
  10. {
  11. $Linker
  12. {
  13. $SystemLibraries "iconv" [$OSXALL]
  14. }
  15. $Compiler
  16. {
  17. $PreprocessorDefinitions "$BASE;STUDIORENDER_EXPORTS;PROTECTED_THINGS_ENABLE"
  18. $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WIN32]
  19. }
  20. }
  21. $Project "StudioRender"
  22. {
  23. $Folder "Source Files"
  24. {
  25. $File "studiorender.cpp"
  26. $File "studiorendercontext.cpp"
  27. $File "flexrenderdata.cpp"
  28. $File "r_studio.cpp"
  29. $File "r_studiodecal.cpp"
  30. $File "r_studiodraw.cpp"
  31. $File "r_studiodraw_computeflexedvertex.cpp"
  32. $File "r_studioflex.cpp"
  33. $File "r_studiogettriangles.cpp"
  34. $File "r_studiolight.cpp"
  35. $File "r_studiostats.cpp"
  36. }
  37. $Folder "Header Files"
  38. {
  39. $File "r_studiolight.h"
  40. $File "studiorender.h"
  41. $File "studiorendercontext.h"
  42. $File "flexrenderdata.h"
  43. }
  44. $Folder "Public Header Files"
  45. {
  46. $File "$SRCDIR\public\mathlib\amd3dx.h"
  47. $File "$SRCDIR\public\basehandle.h"
  48. $File "$SRCDIR\public\tier0\basetypes.h"
  49. $File "$SRCDIR\public\bspflags.h"
  50. $File "$SRCDIR\public\clientstats.h"
  51. $File "$SRCDIR\public\cmodel.h"
  52. $File "$SRCDIR\public\tier0\commonmacros.h"
  53. $File "$SRCDIR\public\mathlib\compressed_vector.h"
  54. $File "$SRCDIR\public\const.h"
  55. $File "$SRCDIR\public\tier1\convar.h"
  56. $File "$SRCDIR\public\tier0\dbg.h"
  57. $File "$SRCDIR\public\tier0\fasttimer.h"
  58. $File "$SRCDIR\public\gametrace.h"
  59. $File "$SRCDIR\public\appframework\IAppSystem.h"
  60. $File "$SRCDIR\public\tier0\icommandline.h"
  61. $File "$SRCDIR\public\ihandleentity.h"
  62. $File "$SRCDIR\public\materialsystem\imaterial.h"
  63. $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
  64. $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h"
  65. $File "$SRCDIR\public\materialsystem\imaterialvar.h"
  66. $File "$SRCDIR\public\materialsystem\imesh.h"
  67. $File "$SRCDIR\public\tier1\interface.h"
  68. $File "$SRCDIR\public\istudiorender.h"
  69. $File "$SRCDIR\public\materialsystem\itexture.h"
  70. $File "$SRCDIR\public\mathlib\mathlib.h"
  71. $File "$SRCDIR\public\measure_section.h"
  72. $File "$SRCDIR\public\tier0\mem.h"
  73. $File "$SRCDIR\public\tier0\memalloc.h"
  74. $File "$SRCDIR\public\tier0\memdbgoff.h"
  75. $File "$SRCDIR\public\tier0\memdbgon.h"
  76. $File "$SRCDIR\public\model_types.h"
  77. $File "$SRCDIR\public\optimize.h"
  78. $File "$SRCDIR\public\pixelwriter.h"
  79. $File "$SRCDIR\public\tier0\platform.h"
  80. $File "$SRCDIR\public\tier0\protected_things.h"
  81. $File "$SRCDIR\public\string_t.h"
  82. $File "$SRCDIR\public\tier1\strtools.h"
  83. $File "$SRCDIR\public\studio.h"
  84. $File "$SRCDIR\public\tier1\utlbuffer.h"
  85. $File "$SRCDIR\public\tier1\utllinkedlist.h"
  86. $File "$SRCDIR\public\tier1\utlmemory.h"
  87. $File "$SRCDIR\public\tier1\utlvector.h"
  88. $File "$SRCDIR\public\vcollide.h"
  89. $File "$SRCDIR\public\mathlib\vector.h"
  90. $File "$SRCDIR\public\mathlib\vector2d.h"
  91. $File "$SRCDIR\public\mathlib\vector4d.h"
  92. $File "$SRCDIR\public\mathlib\vmatrix.h"
  93. $File "$SRCDIR\public\mathlib\vplane.h"
  94. $File "$SRCDIR\public\tier0\vprof.h"
  95. $File "$SRCDIR\public\vstdlib\vstdlib.h"
  96. $File "$SRCDIR\public\vtf\vtf.h"
  97. $File "$SRCDIR\public\tier1\UtlStringMap.h"
  98. }
  99. $folder "Link Libraries"
  100. {
  101. $Lib bitmap
  102. $Lib mathlib
  103. $Lib tier2
  104. $Lib tier3
  105. }
  106. }