Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // STUDIORENDER.VPC // // Project Script //-----------------------------------------------------------------------------
$macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration { $Linker { $SystemLibraries "iconv" [$OSXALL] } $Compiler { $PreprocessorDefinitions "$BASE;STUDIORENDER_EXPORTS;PROTECTED_THINGS_ENABLE" $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WIN32] } }
$Project "StudioRender" { $Folder "Source Files" { $File "studiorender.cpp" $File "studiorendercontext.cpp" $File "flexrenderdata.cpp" $File "r_studio.cpp" $File "r_studiodecal.cpp" $File "r_studiodraw.cpp" $File "r_studiodraw_computeflexedvertex.cpp" $File "r_studioflex.cpp" $File "r_studiogettriangles.cpp" $File "r_studiolight.cpp" $File "r_studiostats.cpp" }
$Folder "Header Files" { $File "r_studiolight.h" $File "studiorender.h" $File "studiorendercontext.h" $File "flexrenderdata.h" }
$Folder "Public Header Files" { $File "$SRCDIR\public\mathlib\amd3dx.h" $File "$SRCDIR\public\basehandle.h" $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\bspflags.h" $File "$SRCDIR\public\clientstats.h" $File "$SRCDIR\public\cmodel.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\mathlib\compressed_vector.h" $File "$SRCDIR\public\const.h" $File "$SRCDIR\public\tier1\convar.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\gametrace.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\tier0\icommandline.h" $File "$SRCDIR\public\ihandleentity.h" $File "$SRCDIR\public\materialsystem\imaterial.h" $File "$SRCDIR\public\materialsystem\imaterialsystem.h" $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h" $File "$SRCDIR\public\materialsystem\imaterialvar.h" $File "$SRCDIR\public\materialsystem\imesh.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\istudiorender.h" $File "$SRCDIR\public\materialsystem\itexture.h" $File "$SRCDIR\public\mathlib\mathlib.h" $File "$SRCDIR\public\measure_section.h" $File "$SRCDIR\public\tier0\mem.h" $File "$SRCDIR\public\tier0\memalloc.h" $File "$SRCDIR\public\tier0\memdbgoff.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "$SRCDIR\public\model_types.h" $File "$SRCDIR\public\optimize.h" $File "$SRCDIR\public\pixelwriter.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\tier0\protected_things.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\studio.h" $File "$SRCDIR\public\tier1\utlbuffer.h" $File "$SRCDIR\public\tier1\utllinkedlist.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\vcollide.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\mathlib\vector4d.h" $File "$SRCDIR\public\mathlib\vmatrix.h" $File "$SRCDIR\public\mathlib\vplane.h" $File "$SRCDIR\public\tier0\vprof.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" $File "$SRCDIR\public\vtf\vtf.h" $File "$SRCDIR\public\tier1\UtlStringMap.h" }
$folder "Link Libraries" { $Lib bitmap $Lib mathlib $Lib tier2 $Lib tier3 }
}
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