Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// STUDIORENDER.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Linker
{
$SystemLibraries "iconv" [$OSXALL]
}
$Compiler
{
$PreprocessorDefinitions "$BASE;STUDIORENDER_EXPORTS;PROTECTED_THINGS_ENABLE"
$PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WIN32]
}
}
$Project "StudioRender"
{
$Folder "Source Files"
{
$File "studiorender.cpp"
$File "studiorendercontext.cpp"
$File "flexrenderdata.cpp"
$File "r_studio.cpp"
$File "r_studiodecal.cpp"
$File "r_studiodraw.cpp"
$File "r_studiodraw_computeflexedvertex.cpp"
$File "r_studioflex.cpp"
$File "r_studiogettriangles.cpp"
$File "r_studiolight.cpp"
$File "r_studiostats.cpp"
}
$Folder "Header Files"
{
$File "r_studiolight.h"
$File "studiorender.h"
$File "studiorendercontext.h"
$File "flexrenderdata.h"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\basehandle.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\bspflags.h"
$File "$SRCDIR\public\clientstats.h"
$File "$SRCDIR\public\cmodel.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\mathlib\compressed_vector.h"
$File "$SRCDIR\public\const.h"
$File "$SRCDIR\public\tier1\convar.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\gametrace.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "$SRCDIR\public\ihandleentity.h"
$File "$SRCDIR\public\materialsystem\imaterial.h"
$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
$File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h"
$File "$SRCDIR\public\materialsystem\imaterialvar.h"
$File "$SRCDIR\public\materialsystem\imesh.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\istudiorender.h"
$File "$SRCDIR\public\materialsystem\itexture.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\measure_section.h"
$File "$SRCDIR\public\tier0\mem.h"
$File "$SRCDIR\public\tier0\memalloc.h"
$File "$SRCDIR\public\tier0\memdbgoff.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "$SRCDIR\public\model_types.h"
$File "$SRCDIR\public\optimize.h"
$File "$SRCDIR\public\pixelwriter.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\studio.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vcollide.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\mathlib\vmatrix.h"
$File "$SRCDIR\public\mathlib\vplane.h"
$File "$SRCDIR\public\tier0\vprof.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\public\vtf\vtf.h"
$File "$SRCDIR\public\tier1\UtlStringMap.h"
}
$folder "Link Libraries"
{
$Lib bitmap
$Lib mathlib
$Lib tier2
$Lib tier3
}
}