Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: defines a RCon class used to send rcon commands to remote servers
//
// $NoKeywords: $
//=============================================================================
#ifndef SERVERINFO_H
#define SERVERINFO_H
#ifdef _WIN32
#pragma once
#endif
#include "server.h"
#include "netadr.h"
class CSocket; class IResponse;
class CServerInfo {
public:
CServerInfo(IResponse *target,serveritem_t &server); ~CServerInfo();
// send an rcon command to a server
void Query();
void Refresh();
bool IsRefreshing(); serveritem_t &GetServer(); void RunFrame(); bool Refreshed();
void UpdateServer(netadr_t *adr, bool proxy, const char *serverName, const char *map, const char *gamedir, const char *gameDescription, int players, int maxPlayers, float recvTime, bool password);
int serverID; int received;
private:
serveritem_t m_Server; CSocket *m_pQuery; // Game server query socket
IResponse *m_pResponseTarget;
bool m_bIsRefreshing; float m_fSendTime; bool m_bRefreshed;
};
#endif // SERVERINFO_H
|