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60 lines
1.1 KiB
60 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: defines a RCon class used to send rcon commands to remote servers
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef SERVERINFO_H
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#define SERVERINFO_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "server.h"
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#include "netadr.h"
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class CSocket;
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class IResponse;
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class CServerInfo
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{
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public:
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CServerInfo(IResponse *target,serveritem_t &server);
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~CServerInfo();
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// send an rcon command to a server
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void Query();
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void Refresh();
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bool IsRefreshing();
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serveritem_t &GetServer();
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void RunFrame();
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bool Refreshed();
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void UpdateServer(netadr_t *adr, bool proxy, const char *serverName, const char *map,
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const char *gamedir, const char *gameDescription, int players,
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int maxPlayers, float recvTime, bool password);
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int serverID;
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int received;
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private:
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serveritem_t m_Server;
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CSocket *m_pQuery; // Game server query socket
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IResponse *m_pResponseTarget;
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bool m_bIsRefreshing;
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float m_fSendTime;
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bool m_bRefreshed;
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};
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#endif // SERVERINFO_H
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