Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// SteamDebugHelperDlg.h : header file
//
#if !defined(AFX_STEAMDEBUGHELPERDLG_H__E56B9648_8997_47D7_BEE1_CA0B572B380B__INCLUDED_)
#define AFX_STEAMDEBUGHELPERDLG_H__E56B9648_8997_47D7_BEE1_CA0B572B380B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "KeyValues.h"
/////////////////////////////////////////////////////////////////////////////
// CSteamDebugHelperDlg dialog
class CSteamDebugHelperDlg : public CDialog { // Construction
public: CSteamDebugHelperDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSteamDebugHelperDlg)
enum { IDD = IDD_STEAMDEBUGHELPER_DIALOG }; // NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSteamDebugHelperDlg)
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
void SetConfigFilename( const char *pName );
CString m_ConfigFilename; KeyValues* LoadConfigFile();
// Extracted from the kv file.
const char *m_pSourceExeDir; KeyValues *m_pSteamAppCfg;
const char *m_pSteamAppDir; char m_SteamBaseDir[512];
// Implementation
protected: HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CSteamDebugHelperDlg)
virtual BOOL OnInitDialog(); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); afx_msg void OnSetupForDebugging(); afx_msg void OnUnsetupForDebugging(); afx_msg void OnStartSteam(); afx_msg void OnEditConfigFile(); afx_msg void OnEditChooseConfigFile(); //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STEAMDEBUGHELPERDLG_H__E56B9648_8997_47D7_BEE1_CA0B572B380B__INCLUDED_)
|