Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// SteamDebugHelperDlg.h : header file
//
#if !defined(AFX_STEAMDEBUGHELPERDLG_H__E56B9648_8997_47D7_BEE1_CA0B572B380B__INCLUDED_)
#define AFX_STEAMDEBUGHELPERDLG_H__E56B9648_8997_47D7_BEE1_CA0B572B380B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "KeyValues.h"
/////////////////////////////////////////////////////////////////////////////
// CSteamDebugHelperDlg dialog
class CSteamDebugHelperDlg : public CDialog
{
// Construction
public:
CSteamDebugHelperDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSteamDebugHelperDlg)
enum { IDD = IDD_STEAMDEBUGHELPER_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSteamDebugHelperDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
void SetConfigFilename( const char *pName );
CString m_ConfigFilename;
KeyValues* LoadConfigFile();
// Extracted from the kv file.
const char *m_pSourceExeDir;
KeyValues *m_pSteamAppCfg;
const char *m_pSteamAppDir;
char m_SteamBaseDir[512];
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CSteamDebugHelperDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnSetupForDebugging();
afx_msg void OnUnsetupForDebugging();
afx_msg void OnStartSteam();
afx_msg void OnEditConfigFile();
afx_msg void OnEditChooseConfigFile();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STEAMDEBUGHELPERDLG_H__E56B9648_8997_47D7_BEE1_CA0B572B380B__INCLUDED_)