Team Fortress 2 Source Code as on 22/4/2020
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  1. //-----------------------------------------------------------------------------
  2. // BSPZIP.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR "..\.."
  7. $Macro OUTBINDIR "$SRCDIR\..\game\bin"
  8. $Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
  9. $Configuration
  10. {
  11. $Compiler
  12. {
  13. $AdditionalIncludeDirectories "$BASE,..\common"
  14. $PreprocessorDefinitions "$BASE;ZIP_SUPPORT_LZMA_ENCODE"
  15. }
  16. $Linker [$WIN32]
  17. {
  18. $EnableLargeAddresses "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)"
  19. }
  20. }
  21. $Project "Bspzip"
  22. {
  23. $Folder "Source Files"
  24. {
  25. $File "..\common\bsplib.cpp"
  26. $File "bspzip.cpp"
  27. $File "..\common\cmdlib.cpp"
  28. $File "$SRCDIR\public\filesystem_helpers.cpp"
  29. $File "$SRCDIR\public\filesystem_init.cpp"
  30. $File "..\common\filesystem_tools.cpp"
  31. $File "$SRCDIR\public\lumpfiles.cpp"
  32. $File "..\common\scriplib.cpp"
  33. $File "$SRCDIR\public\zip_utils.cpp"
  34. }
  35. $Folder "Header Files"
  36. {
  37. $File "$SRCDIR\public\bspfile.h"
  38. $File "$SRCDIR\public\tier1\characterset.h"
  39. $File "$SRCDIR\public\filesystem_helpers.h"
  40. $File "..\common\filesystem_tools.h"
  41. $File "$SRCDIR\public\zip_utils.h"
  42. }
  43. $Folder "Link Libraries"
  44. {
  45. $Lib mathlib
  46. $Lib tier2
  47. $Lib "$LIBCOMMON/lzma"
  48. }
  49. }