Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // BSPZIP.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common" $PreprocessorDefinitions "$BASE;ZIP_SUPPORT_LZMA_ENCODE" }
$Linker [$WIN32] { $EnableLargeAddresses "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)" } }
$Project "Bspzip" { $Folder "Source Files" { $File "..\common\bsplib.cpp" $File "bspzip.cpp" $File "..\common\cmdlib.cpp" $File "$SRCDIR\public\filesystem_helpers.cpp" $File "$SRCDIR\public\filesystem_init.cpp" $File "..\common\filesystem_tools.cpp" $File "$SRCDIR\public\lumpfiles.cpp" $File "..\common\scriplib.cpp" $File "$SRCDIR\public\zip_utils.cpp" }
$Folder "Header Files" { $File "$SRCDIR\public\bspfile.h" $File "$SRCDIR\public\tier1\characterset.h" $File "$SRCDIR\public\filesystem_helpers.h" $File "..\common\filesystem_tools.h" $File "$SRCDIR\public\zip_utils.h" }
$Folder "Link Libraries" { $Lib mathlib $Lib tier2 $Lib "$LIBCOMMON/lzma" } }
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