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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
//#define PROTECTED_THINGS_DISABLE
#undef PROTECT_FILEIO_FUNCTIONS
#undef fopen
#include "winlite.h"
#include <time.h>
#ifdef WIN32
#include <io.h>
#include <direct.h>
#else
#include <sys/stat.h>
#define _stat stat
#endif
#include <stdio.h>
#include <sys/types.h>
#include <sys/stat.h>
#include "basetypes.h"
#include "utlvector.h"
#include "utlsymbol.h"
#include "utldict.h"
#include "utlbuffer.h"
#include "utlmap.h"
#include "bugreporter/bugreporter.h"
#include "filesystem_tools.h"
#include "KeyValues.h"
#include "vstdlib/random.h"
#ifdef WIN32
#define BUGSUB_CONFIG "\\\\bugbait\\bugsub\\config.txt"
#else
#ifdef OSX
#define BUGSUB_CONFIG "/Volumes/bugsub/config.txt"
#define BUGSUB_MOUNT "/Volumes/bugsub"
#define BUGSUB_MOUNT_COMMAND "mount_smbfs //guest:@bugbait.valvesoftware.com/bugsub " BUGSUB_MOUNT
#else
// We can't do sudo here, so we rely on /etc/fstab being setup for '/mnt/bugsub'. See comment in CBugReporter::Init().
#define BUGSUB_CONFIG "/mnt/bugsub/config.txt"
#define BUGSUB_MOUNT "/mnt/bugsub"
#define BUGSUB_MOUNT_COMMAND "mount /mnt/bugsub"
#endif
#define BUGSUB_UNMOUNT_COMMAND "umount " BUGSUB_MOUNT
#endif
class CBugReporter *g_bugreporter = NULL;
class CBug { public: CBug() { Clear(); }
void Clear() { Q_memset( title, 0, sizeof( title ) ); Q_memset( desc, 0, sizeof( desc ) ); Q_memset( submitter, 0, sizeof( submitter ) ); Q_memset( owner, 0, sizeof( owner ) ); Q_memset( severity, 0, sizeof( severity ) ); Q_memset( priority, 0, sizeof( priority ) ); Q_memset( area, 0, sizeof( area ) ); Q_memset( mapnumber, 0, sizeof( mapnumber) ); Q_memset( reporttype, 0, sizeof( reporttype ) ); Q_memset( level, 0, sizeof( level ) ); Q_memset( build, 0, sizeof( build ) ); Q_memset( position, 0, sizeof( position ) ); Q_memset( orientation, 0, sizeof( orientation ) ); Q_memset( screenshot_unc, 0, sizeof( screenshot_unc ) ); Q_memset( savegame_unc, 0, sizeof( savegame_unc ) ); Q_memset( bsp_unc, 0, sizeof( bsp_unc ) ); Q_memset( vmf_unc, 0, sizeof( vmf_unc ) ); Q_memset( driverinfo, 0, sizeof( driverinfo ) ); Q_memset( misc, 0, sizeof( misc ) );
includedfiles.Purge(); }
char title[ 256 ]; char desc[ 8192 ]; char owner[ 256 ]; char submitter[ 256 ]; char severity[ 256 ]; char priority[ 256 ]; char area[ 256 ]; char mapnumber[ 256 ]; char reporttype[ 256 ]; char level[ 256 ]; char build[ 256 ]; char position[ 256 ]; char orientation[ 256 ]; char screenshot_unc[ 256 ]; char savegame_unc[ 256 ]; char bsp_unc[ 256 ]; char vmf_unc[ 256 ]; char driverinfo[ 2048 ]; char misc[ 1024 ];
struct incfile { char name[ 256 ]; };
CUtlVector< incfile > includedfiles; };
class CBugReporter : public IBugReporter { public:
CBugReporter(); virtual ~CBugReporter();
// Initialize and login with default username/password for this computer (from resource/bugreporter.res)
virtual bool Init( CreateInterfaceFn engineFactory ); virtual void Shutdown();
virtual bool IsPublicUI() { return false; }
virtual char const *GetUserName(); virtual char const *GetUserName_Display();
virtual int GetNameCount(); virtual char const *GetName( int index );
virtual int GetDisplayNameCount(); virtual char const *GetDisplayName( int index ); virtual char const *GetUserNameForIndex( int index );
virtual char const *GetDisplayNameForUserName( char const *username ); virtual char const *GetUserNameForDisplayName( char const *display ); virtual char const *GetAreaMapForArea( char const * area);
virtual int GetSeverityCount(); virtual char const *GetSeverity( int index );
virtual int GetPriorityCount(); virtual char const *GetPriority( int index );
virtual int GetAreaCount(); virtual char const *GetArea( int index );
virtual int GetAreaMapCount(); virtual char const *GetAreaMap( int index );
virtual int GetMapNumberCount(); virtual char const *GetMapNumber( int index );
virtual int GetReportTypeCount(); virtual char const *GetReportType( int index );
virtual char const *GetRepositoryURL( void ); virtual char const *GetSubmissionURL( void );
virtual int GetLevelCount(int area); virtual char const *GetLevel(int area, int index );
// Submission API
virtual void StartNewBugReport(); virtual void CancelNewBugReport(); virtual bool CommitBugReport( int& bugSubmissionId );
virtual void SetTitle( char const *title ); virtual void SetDescription( char const *description );
// NULL for current user
virtual void SetSubmitter( char const *username = 0 ); virtual void SetOwner( char const *username ); virtual void SetSeverity( char const *severity ); virtual void SetPriority( char const *priority ); virtual void SetArea( char const *area ); virtual void SetMapNumber ( char const *mapnumber ); virtual void SetReportType( char const *reporttype );
virtual void SetLevel( char const *levelnamne ); virtual void SetPosition( char const *position ); virtual void SetOrientation( char const *pitch_yaw_roll ); virtual void SetBuildNumber( char const *build_num );
virtual void SetScreenShot( char const *screenshot_unc_address ); virtual void SetSaveGame( char const *savegame_unc_address );
virtual void SetBSPName( char const *bsp_unc_address ); virtual void SetVMFName( char const *vmf_unc_address );
virtual void AddIncludedFile( char const *filename ); virtual void ResetIncludedFiles();
virtual void SetZipAttachmentName( char const *zipfilename ) {} // only used by public bug reporter
virtual void SetDriverInfo( char const *info );
virtual void SetMiscInfo( char const *info );
// These are stubbed here, but are used by the public version...
virtual void SetCSERAddress( const struct netadr_s& adr ) {} virtual void SetExeName( char const *exename ) {} virtual void SetGameDirectory( char const *pchGamedir ) {} virtual void SetRAM( int ram ) {} virtual void SetCPU( int cpu ) {} virtual void SetProcessor( char const *processor ) {} virtual void SetDXVersion( unsigned int high, unsigned int low, unsigned int vendor, unsigned int device ) {} virtual void SetOSVersion( char const *osversion ) {} virtual void SetSteamUserID( void *steamid, int idsize ) {}; bool SymbolLessThan(const CUtlSymbol &sym1, const CUtlSymbol &sym2);
private:
bool PopulateLists(); bool PopulateChoiceList( char const *listname, CUtlVector< CUtlSymbol >& list );
CUtlSymbolTable m_BugStrings;
CUtlVector< CUtlSymbol > m_Severity; CUtlVector< CUtlSymbol > m_SortedDisplayNames; CUtlVector< CUtlSymbol > m_SortedUserNames; CUtlVector< CUtlSymbol > m_Priority; CUtlVector< CUtlSymbol > m_Area; CUtlVector< CUtlSymbol > m_AreaMap; CUtlVector< CUtlSymbol > m_MapNumber; CUtlVector< CUtlSymbol > m_ReportType; CUtlMap<CUtlSymbol, CUtlVector< CUtlSymbol > *> m_LevelMap;
CUtlSymbol m_UserName;
CBug *m_pBug;
char m_BugRootDirectory[512]; KeyValues *m_OptionsFile;
int m_CurrentBugID; char m_CurrentBugDirectory[512]; bool m_bMountedBugSub; };
bool CUtlSymbol_LessThan(const CUtlSymbol &sym1, const CUtlSymbol &sym2) { return g_bugreporter->SymbolLessThan(sym1, sym2); }
CBugReporter::CBugReporter() { m_pBug = NULL; m_CurrentBugID = 0; m_bMountedBugSub = false; m_LevelMap.SetLessFunc(&CUtlSymbol_LessThan); g_bugreporter = this; }
CBugReporter::~CBugReporter() { m_BugStrings.RemoveAll(); m_Severity.Purge(); m_SortedDisplayNames.Purge(); m_Priority.Purge(); m_Area.Purge(); m_MapNumber.Purge(); m_ReportType.Purge(); m_LevelMap.RemoveAll();
delete m_pBug; }
//-----------------------------------------------------------------------------
// Purpose: Initialize and login with default username/password for this computer (from resource/bugreporter.res)
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CBugReporter::Init( CreateInterfaceFn engineFactory ) { // Load our bugreporter_text options file
m_OptionsFile = new KeyValues( "OptionsFile" );
#ifdef POSIX
// check if we can see the config file
struct _stat mount_info; if (_stat(BUGSUB_CONFIG, &mount_info)) { // if not we may need to mount bugbait
if ( _stat(BUGSUB_MOUNT, &mount_info ) ) { // make the mount dir if needed
mkdir( BUGSUB_MOUNT, S_IRWXU | S_IRWXG | S_IRWXO ); } // now run the smbmount on it
system( BUGSUB_MOUNT_COMMAND );
#ifdef LINUX
if( _stat( BUGSUB_CONFIG, &mount_info ) ) { Color clr( 255, 100, 50, 255 );
// The mount failed - probably because the /etc/fstab entry is missing?
ConColorMsg( clr, "ERROR: failed to mount '" BUGSUB_MOUNT "' with '" BUGSUB_MOUNT_COMMAND "'.\n" ); ConColorMsg( clr, "Bugsub not set up yet? Do 'sudo apt-get install smbfs', 'sudo mkdir /mnt/bugsub', and add this /etc/fstab:\n" ); ConColorMsg( clr, " bugbait.valvesoftware.com/bugsub /mnt/bugsub smbfs rw,user,username=guest,password=,noauto 0 0\n" ); return false; } #endif
m_bMountedBugSub = true; } #elif defined(WIN32)
#else
#error "need to get to \\bugbait somehow"
#endif
// open file old skool way to avoid steam filesystem restrictions
struct _stat cfg_info; if (_stat(BUGSUB_CONFIG, &cfg_info)) { AssertMsg( 0, "Failed to find bugreporter options file." ); return false; }
int buf_size = (cfg_info.st_size + 1); char *buf = new char[buf_size]; FILE *fp = fopen(BUGSUB_CONFIG, "rb"); if (!fp) { AssertMsg(0, "failed to open bugreporter options file" ); delete [] buf; return false; }
fread(buf, cfg_info.st_size, 1, fp); fclose(fp); buf[cfg_info.st_size] = 0; if ( !m_OptionsFile->LoadFromBuffer(BUGSUB_CONFIG, buf) ) { AssertMsg( 0, "Failed to load bugreporter_text options file." ); delete [] buf; return false; } #ifdef WIN32
V_strncpy( m_BugRootDirectory, m_OptionsFile->GetString( "bug_directory", "." ), sizeof(m_BugRootDirectory) ); #elif defined(OSX)
V_strncpy( m_BugRootDirectory, m_OptionsFile->GetString( "bug_directory_osx", BUGSUB_MOUNT ), sizeof(m_BugRootDirectory) ); #elif defined(LINUX)
V_strncpy( m_BugRootDirectory, m_OptionsFile->GetString( "bug_directory_linux", BUGSUB_MOUNT ), sizeof(m_BugRootDirectory) ); #else
#error
#endif
PopulateLists();
#ifdef WIN32
m_UserName = m_BugStrings.AddString(getenv( "username" )); #elif POSIX
m_UserName = m_BugStrings.AddString(getenv( "USER" )); #else
#error
#endif
delete [] buf; return true; }
void CBugReporter::Shutdown() { #ifdef POSIX
if ( m_bMountedBugSub ) { system( BUGSUB_UNMOUNT_COMMAND ); } #endif
}
char const *CBugReporter::GetUserName() { return m_BugStrings.String( m_UserName ); }
char const *CBugReporter::GetUserName_Display() { return GetDisplayNameForUserName( GetUserName() ); }
int CBugReporter::GetNameCount() { return GetDisplayNameCount(); }
char const *CBugReporter::GetName( int index ) { return GetDisplayName(index); }
int CBugReporter::GetDisplayNameCount() { return m_SortedDisplayNames.Count(); }
char const *CBugReporter::GetDisplayName( int index ) { if ( index < 0 || index >= (int)m_SortedDisplayNames.Count() ) return "<<Invalid>>";
return m_BugStrings.String( m_SortedDisplayNames[ index ] ); }
char const *CBugReporter::GetUserNameForIndex( int index ) { if ( index < 0 || index >= (int)m_SortedUserNames.Count() ) return "<<Invalid>>";
return m_BugStrings.String( m_SortedUserNames[ index ] ); }
char const *CBugReporter::GetDisplayNameForUserName( char const *username ) { CUtlSymbol username_sym = m_BugStrings.Find(username); FOR_EACH_VEC(m_SortedUserNames, index) { if (m_SortedUserNames[index] == username_sym) { return GetDisplayName(index); } } return username; }
char const *CBugReporter::GetUserNameForDisplayName( char const *display ) { CUtlSymbol display_sym = m_BugStrings.Find(display); FOR_EACH_VEC(m_SortedDisplayNames, index) { if (m_SortedDisplayNames[index] == display_sym) { return GetUserNameForIndex(index); } }
return display; }
char const *CBugReporter::GetAreaMapForArea( char const *area) { CUtlSymbol area_sym = m_BugStrings.Find(area); FOR_EACH_VEC(m_Area, index) { if (m_Area[index] == area_sym && index > 0) { char const *areamap = m_BugStrings.String(m_AreaMap[index-1]); return areamap+1; } }
return "<<Invalid>>"; }
int CBugReporter::GetSeverityCount() { return m_Severity.Count() ; }
char const *CBugReporter::GetSeverity( int index ) { if ( index < 0 || index >= m_Severity.Count() ) return "<<Invalid>>";
return m_BugStrings.String( m_Severity[ index ] ); }
int CBugReporter::GetPriorityCount() { return m_Priority.Count(); }
char const *CBugReporter::GetPriority( int index ) { if ( index < 0 || index >= m_Priority.Count() ) return "<<Invalid>>";
return m_BugStrings.String( m_Priority[ index ] ); }
int CBugReporter::GetAreaCount() { return m_Area.Count(); }
char const *CBugReporter::GetArea( int index ) { if ( index < 0 || index >= m_Area.Count() ) return "<<Invalid>>";
return m_BugStrings.String( m_Area[ index ] ); }
int CBugReporter::GetAreaMapCount() { return m_AreaMap.Count(); }
char const *CBugReporter::GetAreaMap( int index ) { if ( index < 0 || index >= m_AreaMap.Count() ) return "<<Invalid>>";
return m_BugStrings.String( m_AreaMap[ index ] ); }
int CBugReporter::GetMapNumberCount() { return m_MapNumber.Count(); }
char const *CBugReporter::GetMapNumber( int index ) { if ( index < 0 || index >= m_MapNumber.Count() ) return "<<Invalid>>";
return m_BugStrings.String( m_MapNumber[ index ] ); }
int CBugReporter::GetReportTypeCount() { return m_ReportType.Count(); }
char const *CBugReporter::GetReportType( int index ) { if ( index < 0 || index >= m_ReportType.Count() ) return "<<Invalid>>";
return m_BugStrings.String( m_ReportType[ index ] ); }
char const *CBugReporter::GetRepositoryURL( void ) { return m_BugRootDirectory; }
// only valid after calling CBugReporter::StartNewBugReport()
char const *CBugReporter::GetSubmissionURL( void ) { return m_CurrentBugDirectory; }
int CBugReporter::GetLevelCount(int area) { CUtlSymbol area_sym = m_AreaMap[area-1]; int area_index = m_LevelMap.Find(area_sym); if (m_LevelMap.IsValidIndex(area_index)) { CUtlVector<CUtlSymbol> *levels = m_LevelMap[area_index]; return levels->Count(); } return 0; }
char const *CBugReporter::GetLevel(int area, int index ) { CUtlSymbol area_sym = m_AreaMap[area-1]; int area_index = m_LevelMap.Find(area_sym); if (m_LevelMap.IsValidIndex(area_index)) { CUtlVector<CUtlSymbol> *levels = m_LevelMap[area_index]; if (index >= 0 && index < levels->Count()) { return m_BugStrings.String((*levels)[index]); } }
return ""; }
void CBugReporter::StartNewBugReport() { if ( !m_pBug ) { m_pBug = new CBug(); } else { m_pBug->Clear(); }
// Find the first available bug number by looking
// for the next directory that doesn't exist.
m_CurrentBugID = 0; struct tm t;
do { VCRHook_LocalTime( &t );
Q_snprintf(m_CurrentBugDirectory, sizeof(m_CurrentBugDirectory), "%s%c%04i%02i%02i-%02i%02i%02i-%s", m_BugRootDirectory, CORRECT_PATH_SEPARATOR, t.tm_year + 1900, t.tm_mon+1, t.tm_mday, t.tm_hour, t.tm_min, t.tm_sec, m_BugStrings.String(m_UserName)); if (_access(m_CurrentBugDirectory, 0) != 0) break;
// sleep for a second or two then try again
ThreadSleep(RandomInt(1000,2000)); } while ( 1 ); _mkdir(m_CurrentBugDirectory); }
void CBugReporter::CancelNewBugReport() { if ( !m_pBug ) return;
m_pBug->Clear(); m_CurrentBugID = 0; }
static void OutputField( CUtlBuffer &outbuf, char const *pFieldName, char const *pFieldValue ) { if ( pFieldValue && pFieldValue[0] ) { char const *pTmpString = V_AddBackSlashesToSpecialChars( pFieldValue ); outbuf.Printf( "%s=\"%s\"\n", pFieldName, pTmpString ); delete[] pTmpString; } }
bool CBugReporter::CommitBugReport( int& bugSubmissionId ) { bugSubmissionId = m_CurrentBugID;
if ( !m_pBug ) return false;
// Now create the bug descriptor file, and dump all the text keys in it
CUtlBuffer buf(0, 0, CUtlBuffer::TEXT_BUFFER);
OutputField( buf, "Title", m_pBug->title ); OutputField( buf, "Owner", m_pBug->owner ); OutputField( buf, "Submitter", m_pBug->submitter ); OutputField( buf, "Severity", m_pBug->severity ); // OutputField( buf, "Type", m_pBug->reporttype );
// OutputField( buf, "Priority", m_pBug->priority );
OutputField( buf, "Area", m_pBug->area ); OutputField( buf, "Level", m_pBug->mapnumber ); OutputField( buf, "Description", m_pBug->desc );
//OutputField( buf, "Level", m_pBug->level );
OutputField( buf, "Build", m_pBug->build ); OutputField( buf, "Position", m_pBug->position ); OutputField( buf, "Orientation", m_pBug->orientation );
OutputField( buf, "Screenshot", m_pBug->screenshot_unc ); OutputField( buf, "Savegame", m_pBug->savegame_unc ); OutputField( buf, "Bsp", m_pBug->bsp_unc ); OutputField( buf, "vmf", m_pBug->vmf_unc );
// if ( m_pBug->includedfiles.Count() > 0 )
// {
// int c = m_pBug->includedfiles.Count();
// for ( int i = 0 ; i < c; ++i )
// {
// buf.Printf( "include: %s\n", m_pBug->includedfiles[ i ].name );
// }
// }
OutputField( buf, "DriverInfo", m_pBug->driverinfo );
OutputField( buf, "Misc", m_pBug->misc );
// Write it out to the file
// Need to use native calls to bypass steam filesystem
char szBugFileName[1024]; Q_snprintf(szBugFileName, sizeof(szBugFileName), "%s%cbug.txt", m_CurrentBugDirectory, CORRECT_PATH_SEPARATOR ); FILE *fp = fopen(szBugFileName, "wb"); if (!fp) return false;
fprintf(fp, "%s", (char *)buf.Base()); fclose(fp); // Clear the bug
m_pBug->Clear();
return true; }
void CBugReporter::SetTitle( char const *title ) { Assert( m_pBug ); Q_strncpy( m_pBug->title, title, sizeof( m_pBug->title ) ); }
void CBugReporter::SetDescription( char const *description ) { Assert( m_pBug ); Q_strncpy( m_pBug->desc, description, sizeof( m_pBug->desc ) ); }
void CBugReporter::SetSubmitter( char const *username /* = 0 */) { if ( !username ) { username = GetUserName(); }
Assert( m_pBug ); Q_strncpy( m_pBug->submitter, username, sizeof( m_pBug->submitter ) ); }
void CBugReporter::SetOwner( char const *username ) { Assert( m_pBug ); Q_strncpy( m_pBug->owner, username, sizeof( m_pBug->owner ) ); }
void CBugReporter::SetSeverity( char const *severity ) { Assert( m_pBug ); Q_strncpy( m_pBug->severity, severity, sizeof( m_pBug->severity ) ); }
void CBugReporter::SetPriority( char const *priority ) { Assert( m_pBug ); Q_strncpy( m_pBug->priority, priority, sizeof( m_pBug->priority ) ); }
void CBugReporter::SetArea( char const *area ) { Assert( m_pBug ); char const *game = GetAreaMapForArea(area); Q_strncpy( m_pBug->area, game, sizeof( m_pBug->area ) ); }
void CBugReporter::SetMapNumber( char const *mapnumber ) { Assert( m_pBug); Q_strncpy( m_pBug->mapnumber, mapnumber, sizeof( m_pBug->mapnumber ) ); }
void CBugReporter::SetReportType( char const *reporttype ) { Assert( m_pBug ); Q_strncpy( m_pBug->reporttype, reporttype, sizeof( m_pBug->reporttype ) ); }
void CBugReporter::SetLevel( char const *levelnamne ) { Assert( m_pBug ); Q_strncpy( m_pBug->level, levelnamne, sizeof( m_pBug->level ) ); }
void CBugReporter::SetDriverInfo( char const *info ) { Assert( m_pBug ); Q_strncpy( m_pBug->driverinfo, info, sizeof( m_pBug->driverinfo ) ); }
void CBugReporter::SetMiscInfo( char const *info ) { Assert( m_pBug ); Q_strncpy( m_pBug->misc, info, sizeof( m_pBug->misc ) ); }
void CBugReporter::SetPosition( char const *position ) { Assert( m_pBug ); Q_strncpy( m_pBug->position, position, sizeof( m_pBug->position ) ); }
void CBugReporter::SetOrientation( char const *pitch_yaw_roll ) { Assert( m_pBug ); Q_strncpy( m_pBug->orientation, pitch_yaw_roll, sizeof( m_pBug->orientation ) ); }
void CBugReporter::SetBuildNumber( char const *build_num ) { Assert( m_pBug ); Q_strncpy( m_pBug->build, build_num, sizeof( m_pBug->build ) ); }
void CBugReporter::SetScreenShot( char const *screenshot_unc_address ) { Assert( m_pBug ); Q_strncpy( m_pBug->screenshot_unc, screenshot_unc_address, sizeof( m_pBug->screenshot_unc ) ); }
void CBugReporter::SetSaveGame( char const *savegame_unc_address ) { Assert( m_pBug ); Q_strncpy( m_pBug->savegame_unc, savegame_unc_address, sizeof( m_pBug->savegame_unc ) ); }
void CBugReporter::SetBSPName( char const *bsp_unc_address ) { Assert( m_pBug ); Q_strncpy( m_pBug->bsp_unc, bsp_unc_address, sizeof( m_pBug->bsp_unc ) ); }
void CBugReporter::SetVMFName( char const *vmf_unc_address ) { Assert( m_pBug ); Q_strncpy( m_pBug->vmf_unc, vmf_unc_address, sizeof( m_pBug->vmf_unc ) ); }
void CBugReporter::AddIncludedFile( char const *filename ) { CBug::incfile includedfile; Q_strncpy( includedfile.name, filename, sizeof( includedfile.name ) ); m_pBug->includedfiles.AddToTail( includedfile ); }
void CBugReporter::ResetIncludedFiles() { m_pBug->includedfiles.Purge(); }
bool CBugReporter::PopulateChoiceList( char const *listname, CUtlVector< CUtlSymbol >& list ) { // Read choice lists from text file
KeyValues *pKV = m_OptionsFile->FindKey( listname ); pKV = pKV->GetFirstSubKey(); while ( pKV ) { CUtlSymbol sym = m_BugStrings.AddString( pKV->GetName() ); list.AddToTail( sym );
pKV = pKV->GetNextKey(); }
return true; }
bool CBugReporter::SymbolLessThan(const CUtlSymbol &sym1, const CUtlSymbol &sym2) { const char *string1 = m_BugStrings.String(sym1); const char *string2 = m_BugStrings.String(sym2);
return Q_stricmp(string1, string2) < 0; }
// owner, not required <<Unassigned>>
// area <<None>>
bool CBugReporter::PopulateLists() { CUtlSymbol none = m_BugStrings.AddString( "<<None>>" ); m_Area.AddToTail( none );
PopulateChoiceList( "Severity", m_Severity );
// Get developer names from text file
KeyValues *pKV = m_OptionsFile->FindKey( "Names" ); pKV = pKV->GetFirstSubKey(); while ( pKV ) { // Fill in lookup table
CUtlSymbol display_name_sym = m_BugStrings.AddString( pKV->GetName() ); CUtlSymbol user_name_sym = m_BugStrings.AddString( pKV->GetString() ); m_SortedDisplayNames.AddToTail( display_name_sym ); m_SortedUserNames.AddToTail( user_name_sym ); pKV = pKV->GetNextKey(); }
pKV = m_OptionsFile->FindKey( "Area" ); pKV = pKV->GetFirstSubKey(); while(pKV) { char const *area = pKV->GetName(); char const *game = pKV->GetString(); char areamap[256]; Q_snprintf(areamap, sizeof(areamap), "@%s", game); CUtlSymbol area_sym = m_BugStrings.AddString(area); CUtlSymbol area_map_sym = m_BugStrings.AddString(areamap); m_Area.AddToTail( area_sym ); m_AreaMap.AddToTail( area_map_sym ); pKV = pKV->GetNextKey(); }
pKV = m_OptionsFile->FindKey( "Level" ); pKV = pKV->GetFirstSubKey(); while(pKV) { char const *level = pKV->GetName(); char const *area = pKV->GetString(); char areamap[256]; Q_snprintf(areamap, sizeof(areamap), "@%s", area);
CUtlSymbol level_sym = m_BugStrings.AddString(level); CUtlSymbol area_sym = m_BugStrings.Find(areamap); if (!area_sym.IsValid()) { area_sym = m_BugStrings.AddString(areamap); } unsigned index = m_LevelMap.Find(area_sym); CUtlVector<CUtlSymbol> *levels = 0;
if (m_LevelMap.IsValidIndex(index)) { levels = m_LevelMap[index]; } else { levels = new CUtlVector<CUtlSymbol>; Assert(levels); m_LevelMap.Insert(area_sym, levels); }
if (level) { levels->AddToTail(level_sym); }
pKV = pKV->GetNextKey(); }
return true; }
EXPOSE_SINGLE_INTERFACE( CBugReporter, IBugReporter, INTERFACEVERSION_BUGREPORTER );
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