Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
//#define PROTECTED_THINGS_DISABLE
#undef PROTECT_FILEIO_FUNCTIONS
#undef fopen
#include "winlite.h"
#include <time.h>
#ifdef WIN32
#include <io.h>
#include <direct.h>
#else
#include <sys/stat.h>
#define _stat stat
#endif
#include <stdio.h>
#include <sys/types.h>
#include <sys/stat.h>
#include "basetypes.h"
#include "utlvector.h"
#include "utlsymbol.h"
#include "utldict.h"
#include "utlbuffer.h"
#include "utlmap.h"
#include "bugreporter/bugreporter.h"
#include "filesystem_tools.h"
#include "KeyValues.h"
#include "vstdlib/random.h"
#ifdef WIN32
#define BUGSUB_CONFIG "\\\\bugbait\\bugsub\\config.txt"
#else
#ifdef OSX
#define BUGSUB_CONFIG "/Volumes/bugsub/config.txt"
#define BUGSUB_MOUNT "/Volumes/bugsub"
#define BUGSUB_MOUNT_COMMAND "mount_smbfs //guest:@bugbait.valvesoftware.com/bugsub " BUGSUB_MOUNT
#else
// We can't do sudo here, so we rely on /etc/fstab being setup for '/mnt/bugsub'. See comment in CBugReporter::Init().
#define BUGSUB_CONFIG "/mnt/bugsub/config.txt"
#define BUGSUB_MOUNT "/mnt/bugsub"
#define BUGSUB_MOUNT_COMMAND "mount /mnt/bugsub"
#endif
#define BUGSUB_UNMOUNT_COMMAND "umount " BUGSUB_MOUNT
#endif
class CBugReporter *g_bugreporter = NULL;
class CBug
{
public:
CBug()
{
Clear();
}
void Clear()
{
Q_memset( title, 0, sizeof( title ) );
Q_memset( desc, 0, sizeof( desc ) );
Q_memset( submitter, 0, sizeof( submitter ) );
Q_memset( owner, 0, sizeof( owner ) );
Q_memset( severity, 0, sizeof( severity ) );
Q_memset( priority, 0, sizeof( priority ) );
Q_memset( area, 0, sizeof( area ) );
Q_memset( mapnumber, 0, sizeof( mapnumber) );
Q_memset( reporttype, 0, sizeof( reporttype ) );
Q_memset( level, 0, sizeof( level ) );
Q_memset( build, 0, sizeof( build ) );
Q_memset( position, 0, sizeof( position ) );
Q_memset( orientation, 0, sizeof( orientation ) );
Q_memset( screenshot_unc, 0, sizeof( screenshot_unc ) );
Q_memset( savegame_unc, 0, sizeof( savegame_unc ) );
Q_memset( bsp_unc, 0, sizeof( bsp_unc ) );
Q_memset( vmf_unc, 0, sizeof( vmf_unc ) );
Q_memset( driverinfo, 0, sizeof( driverinfo ) );
Q_memset( misc, 0, sizeof( misc ) );
includedfiles.Purge();
}
char title[ 256 ];
char desc[ 8192 ];
char owner[ 256 ];
char submitter[ 256 ];
char severity[ 256 ];
char priority[ 256 ];
char area[ 256 ];
char mapnumber[ 256 ];
char reporttype[ 256 ];
char level[ 256 ];
char build[ 256 ];
char position[ 256 ];
char orientation[ 256 ];
char screenshot_unc[ 256 ];
char savegame_unc[ 256 ];
char bsp_unc[ 256 ];
char vmf_unc[ 256 ];
char driverinfo[ 2048 ];
char misc[ 1024 ];
struct incfile
{
char name[ 256 ];
};
CUtlVector< incfile > includedfiles;
};
class CBugReporter : public IBugReporter
{
public:
CBugReporter();
virtual ~CBugReporter();
// Initialize and login with default username/password for this computer (from resource/bugreporter.res)
virtual bool Init( CreateInterfaceFn engineFactory );
virtual void Shutdown();
virtual bool IsPublicUI() { return false; }
virtual char const *GetUserName();
virtual char const *GetUserName_Display();
virtual int GetNameCount();
virtual char const *GetName( int index );
virtual int GetDisplayNameCount();
virtual char const *GetDisplayName( int index );
virtual char const *GetUserNameForIndex( int index );
virtual char const *GetDisplayNameForUserName( char const *username );
virtual char const *GetUserNameForDisplayName( char const *display );
virtual char const *GetAreaMapForArea( char const * area);
virtual int GetSeverityCount();
virtual char const *GetSeverity( int index );
virtual int GetPriorityCount();
virtual char const *GetPriority( int index );
virtual int GetAreaCount();
virtual char const *GetArea( int index );
virtual int GetAreaMapCount();
virtual char const *GetAreaMap( int index );
virtual int GetMapNumberCount();
virtual char const *GetMapNumber( int index );
virtual int GetReportTypeCount();
virtual char const *GetReportType( int index );
virtual char const *GetRepositoryURL( void );
virtual char const *GetSubmissionURL( void );
virtual int GetLevelCount(int area);
virtual char const *GetLevel(int area, int index );
// Submission API
virtual void StartNewBugReport();
virtual void CancelNewBugReport();
virtual bool CommitBugReport( int& bugSubmissionId );
virtual void SetTitle( char const *title );
virtual void SetDescription( char const *description );
// NULL for current user
virtual void SetSubmitter( char const *username = 0 );
virtual void SetOwner( char const *username );
virtual void SetSeverity( char const *severity );
virtual void SetPriority( char const *priority );
virtual void SetArea( char const *area );
virtual void SetMapNumber ( char const *mapnumber );
virtual void SetReportType( char const *reporttype );
virtual void SetLevel( char const *levelnamne );
virtual void SetPosition( char const *position );
virtual void SetOrientation( char const *pitch_yaw_roll );
virtual void SetBuildNumber( char const *build_num );
virtual void SetScreenShot( char const *screenshot_unc_address );
virtual void SetSaveGame( char const *savegame_unc_address );
virtual void SetBSPName( char const *bsp_unc_address );
virtual void SetVMFName( char const *vmf_unc_address );
virtual void AddIncludedFile( char const *filename );
virtual void ResetIncludedFiles();
virtual void SetZipAttachmentName( char const *zipfilename ) {} // only used by public bug reporter
virtual void SetDriverInfo( char const *info );
virtual void SetMiscInfo( char const *info );
// These are stubbed here, but are used by the public version...
virtual void SetCSERAddress( const struct netadr_s& adr ) {}
virtual void SetExeName( char const *exename ) {}
virtual void SetGameDirectory( char const *pchGamedir ) {}
virtual void SetRAM( int ram ) {}
virtual void SetCPU( int cpu ) {}
virtual void SetProcessor( char const *processor ) {}
virtual void SetDXVersion( unsigned int high, unsigned int low, unsigned int vendor, unsigned int device ) {}
virtual void SetOSVersion( char const *osversion ) {}
virtual void SetSteamUserID( void *steamid, int idsize ) {};
bool SymbolLessThan(const CUtlSymbol &sym1, const CUtlSymbol &sym2);
private:
bool PopulateLists();
bool PopulateChoiceList( char const *listname, CUtlVector< CUtlSymbol >& list );
CUtlSymbolTable m_BugStrings;
CUtlVector< CUtlSymbol > m_Severity;
CUtlVector< CUtlSymbol > m_SortedDisplayNames;
CUtlVector< CUtlSymbol > m_SortedUserNames;
CUtlVector< CUtlSymbol > m_Priority;
CUtlVector< CUtlSymbol > m_Area;
CUtlVector< CUtlSymbol > m_AreaMap;
CUtlVector< CUtlSymbol > m_MapNumber;
CUtlVector< CUtlSymbol > m_ReportType;
CUtlMap<CUtlSymbol, CUtlVector< CUtlSymbol > *> m_LevelMap;
CUtlSymbol m_UserName;
CBug *m_pBug;
char m_BugRootDirectory[512];
KeyValues *m_OptionsFile;
int m_CurrentBugID;
char m_CurrentBugDirectory[512];
bool m_bMountedBugSub;
};
bool CUtlSymbol_LessThan(const CUtlSymbol &sym1, const CUtlSymbol &sym2)
{
return g_bugreporter->SymbolLessThan(sym1, sym2);
}
CBugReporter::CBugReporter()
{
m_pBug = NULL;
m_CurrentBugID = 0;
m_bMountedBugSub = false;
m_LevelMap.SetLessFunc(&CUtlSymbol_LessThan);
g_bugreporter = this;
}
CBugReporter::~CBugReporter()
{
m_BugStrings.RemoveAll();
m_Severity.Purge();
m_SortedDisplayNames.Purge();
m_Priority.Purge();
m_Area.Purge();
m_MapNumber.Purge();
m_ReportType.Purge();
m_LevelMap.RemoveAll();
delete m_pBug;
}
//-----------------------------------------------------------------------------
// Purpose: Initialize and login with default username/password for this computer (from resource/bugreporter.res)
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CBugReporter::Init( CreateInterfaceFn engineFactory )
{
// Load our bugreporter_text options file
m_OptionsFile = new KeyValues( "OptionsFile" );
#ifdef POSIX
// check if we can see the config file
struct _stat mount_info;
if (_stat(BUGSUB_CONFIG, &mount_info))
{
// if not we may need to mount bugbait
if ( _stat(BUGSUB_MOUNT, &mount_info ) )
{
// make the mount dir if needed
mkdir( BUGSUB_MOUNT, S_IRWXU | S_IRWXG | S_IRWXO );
}
// now run the smbmount on it
system( BUGSUB_MOUNT_COMMAND );
#ifdef LINUX
if( _stat( BUGSUB_CONFIG, &mount_info ) )
{
Color clr( 255, 100, 50, 255 );
// The mount failed - probably because the /etc/fstab entry is missing?
ConColorMsg( clr, "ERROR: failed to mount '" BUGSUB_MOUNT "' with '" BUGSUB_MOUNT_COMMAND "'.\n" );
ConColorMsg( clr, "Bugsub not set up yet? Do 'sudo apt-get install smbfs', 'sudo mkdir /mnt/bugsub', and add this /etc/fstab:\n" );
ConColorMsg( clr, " bugbait.valvesoftware.com/bugsub /mnt/bugsub smbfs rw,user,username=guest,password=,noauto 0 0\n" );
return false;
}
#endif
m_bMountedBugSub = true;
}
#elif defined(WIN32)
#else
#error "need to get to \\bugbait somehow"
#endif
// open file old skool way to avoid steam filesystem restrictions
struct _stat cfg_info;
if (_stat(BUGSUB_CONFIG, &cfg_info)) {
AssertMsg( 0, "Failed to find bugreporter options file." );
return false;
}
int buf_size = (cfg_info.st_size + 1);
char *buf = new char[buf_size];
FILE *fp = fopen(BUGSUB_CONFIG, "rb");
if (!fp) {
AssertMsg(0, "failed to open bugreporter options file" );
delete [] buf;
return false;
}
fread(buf, cfg_info.st_size, 1, fp);
fclose(fp);
buf[cfg_info.st_size] = 0;
if ( !m_OptionsFile->LoadFromBuffer(BUGSUB_CONFIG, buf) )
{
AssertMsg( 0, "Failed to load bugreporter_text options file." );
delete [] buf;
return false;
}
#ifdef WIN32
V_strncpy( m_BugRootDirectory, m_OptionsFile->GetString( "bug_directory", "." ), sizeof(m_BugRootDirectory) );
#elif defined(OSX)
V_strncpy( m_BugRootDirectory, m_OptionsFile->GetString( "bug_directory_osx", BUGSUB_MOUNT ), sizeof(m_BugRootDirectory) );
#elif defined(LINUX)
V_strncpy( m_BugRootDirectory, m_OptionsFile->GetString( "bug_directory_linux", BUGSUB_MOUNT ), sizeof(m_BugRootDirectory) );
#else
#error
#endif
PopulateLists();
#ifdef WIN32
m_UserName = m_BugStrings.AddString(getenv( "username" ));
#elif POSIX
m_UserName = m_BugStrings.AddString(getenv( "USER" ));
#else
#error
#endif
delete [] buf;
return true;
}
void CBugReporter::Shutdown()
{
#ifdef POSIX
if ( m_bMountedBugSub )
{
system( BUGSUB_UNMOUNT_COMMAND );
}
#endif
}
char const *CBugReporter::GetUserName()
{
return m_BugStrings.String( m_UserName );
}
char const *CBugReporter::GetUserName_Display()
{
return GetDisplayNameForUserName( GetUserName() );
}
int CBugReporter::GetNameCount()
{
return GetDisplayNameCount();
}
char const *CBugReporter::GetName( int index )
{
return GetDisplayName(index);
}
int CBugReporter::GetDisplayNameCount()
{
return m_SortedDisplayNames.Count();
}
char const *CBugReporter::GetDisplayName( int index )
{
if ( index < 0 || index >= (int)m_SortedDisplayNames.Count() )
return "<<Invalid>>";
return m_BugStrings.String( m_SortedDisplayNames[ index ] );
}
char const *CBugReporter::GetUserNameForIndex( int index )
{
if ( index < 0 || index >= (int)m_SortedUserNames.Count() )
return "<<Invalid>>";
return m_BugStrings.String( m_SortedUserNames[ index ] );
}
char const *CBugReporter::GetDisplayNameForUserName( char const *username )
{
CUtlSymbol username_sym = m_BugStrings.Find(username);
FOR_EACH_VEC(m_SortedUserNames, index) {
if (m_SortedUserNames[index] == username_sym) {
return GetDisplayName(index);
}
}
return username;
}
char const *CBugReporter::GetUserNameForDisplayName( char const *display )
{
CUtlSymbol display_sym = m_BugStrings.Find(display);
FOR_EACH_VEC(m_SortedDisplayNames, index) {
if (m_SortedDisplayNames[index] == display_sym) {
return GetUserNameForIndex(index);
}
}
return display;
}
char const *CBugReporter::GetAreaMapForArea( char const *area)
{
CUtlSymbol area_sym = m_BugStrings.Find(area);
FOR_EACH_VEC(m_Area, index) {
if (m_Area[index] == area_sym && index > 0) {
char const *areamap = m_BugStrings.String(m_AreaMap[index-1]);
return areamap+1;
}
}
return "<<Invalid>>";
}
int CBugReporter::GetSeverityCount()
{
return m_Severity.Count() ;
}
char const *CBugReporter::GetSeverity( int index )
{
if ( index < 0 || index >= m_Severity.Count() )
return "<<Invalid>>";
return m_BugStrings.String( m_Severity[ index ] );
}
int CBugReporter::GetPriorityCount()
{
return m_Priority.Count();
}
char const *CBugReporter::GetPriority( int index )
{
if ( index < 0 || index >= m_Priority.Count() )
return "<<Invalid>>";
return m_BugStrings.String( m_Priority[ index ] );
}
int CBugReporter::GetAreaCount()
{
return m_Area.Count();
}
char const *CBugReporter::GetArea( int index )
{
if ( index < 0 || index >= m_Area.Count() )
return "<<Invalid>>";
return m_BugStrings.String( m_Area[ index ] );
}
int CBugReporter::GetAreaMapCount()
{
return m_AreaMap.Count();
}
char const *CBugReporter::GetAreaMap( int index )
{
if ( index < 0 || index >= m_AreaMap.Count() )
return "<<Invalid>>";
return m_BugStrings.String( m_AreaMap[ index ] );
}
int CBugReporter::GetMapNumberCount()
{
return m_MapNumber.Count();
}
char const *CBugReporter::GetMapNumber( int index )
{
if ( index < 0 || index >= m_MapNumber.Count() )
return "<<Invalid>>";
return m_BugStrings.String( m_MapNumber[ index ] );
}
int CBugReporter::GetReportTypeCount()
{
return m_ReportType.Count();
}
char const *CBugReporter::GetReportType( int index )
{
if ( index < 0 || index >= m_ReportType.Count() )
return "<<Invalid>>";
return m_BugStrings.String( m_ReportType[ index ] );
}
char const *CBugReporter::GetRepositoryURL( void )
{
return m_BugRootDirectory;
}
// only valid after calling CBugReporter::StartNewBugReport()
char const *CBugReporter::GetSubmissionURL( void )
{
return m_CurrentBugDirectory;
}
int CBugReporter::GetLevelCount(int area)
{
CUtlSymbol area_sym = m_AreaMap[area-1];
int area_index = m_LevelMap.Find(area_sym);
if (m_LevelMap.IsValidIndex(area_index))
{
CUtlVector<CUtlSymbol> *levels = m_LevelMap[area_index];
return levels->Count();
}
return 0;
}
char const *CBugReporter::GetLevel(int area, int index )
{
CUtlSymbol area_sym = m_AreaMap[area-1];
int area_index = m_LevelMap.Find(area_sym);
if (m_LevelMap.IsValidIndex(area_index))
{
CUtlVector<CUtlSymbol> *levels = m_LevelMap[area_index];
if (index >= 0 && index < levels->Count())
{
return m_BugStrings.String((*levels)[index]);
}
}
return "";
}
void CBugReporter::StartNewBugReport()
{
if ( !m_pBug )
{
m_pBug = new CBug();
}
else
{
m_pBug->Clear();
}
// Find the first available bug number by looking
// for the next directory that doesn't exist.
m_CurrentBugID = 0;
struct tm t;
do
{
VCRHook_LocalTime( &t );
Q_snprintf(m_CurrentBugDirectory, sizeof(m_CurrentBugDirectory), "%s%c%04i%02i%02i-%02i%02i%02i-%s",
m_BugRootDirectory,
CORRECT_PATH_SEPARATOR,
t.tm_year + 1900, t.tm_mon+1, t.tm_mday,
t.tm_hour, t.tm_min, t.tm_sec,
m_BugStrings.String(m_UserName));
if (_access(m_CurrentBugDirectory, 0) != 0)
break;
// sleep for a second or two then try again
ThreadSleep(RandomInt(1000,2000));
} while ( 1 );
_mkdir(m_CurrentBugDirectory);
}
void CBugReporter::CancelNewBugReport()
{
if ( !m_pBug )
return;
m_pBug->Clear();
m_CurrentBugID = 0;
}
static void OutputField( CUtlBuffer &outbuf, char const *pFieldName, char const *pFieldValue )
{
if ( pFieldValue && pFieldValue[0] )
{
char const *pTmpString = V_AddBackSlashesToSpecialChars( pFieldValue );
outbuf.Printf( "%s=\"%s\"\n", pFieldName, pTmpString );
delete[] pTmpString;
}
}
bool CBugReporter::CommitBugReport( int& bugSubmissionId )
{
bugSubmissionId = m_CurrentBugID;
if ( !m_pBug )
return false;
// Now create the bug descriptor file, and dump all the text keys in it
CUtlBuffer buf(0, 0, CUtlBuffer::TEXT_BUFFER);
OutputField( buf, "Title", m_pBug->title );
OutputField( buf, "Owner", m_pBug->owner );
OutputField( buf, "Submitter", m_pBug->submitter );
OutputField( buf, "Severity", m_pBug->severity );
// OutputField( buf, "Type", m_pBug->reporttype );
// OutputField( buf, "Priority", m_pBug->priority );
OutputField( buf, "Area", m_pBug->area );
OutputField( buf, "Level", m_pBug->mapnumber );
OutputField( buf, "Description", m_pBug->desc );
//OutputField( buf, "Level", m_pBug->level );
OutputField( buf, "Build", m_pBug->build );
OutputField( buf, "Position", m_pBug->position );
OutputField( buf, "Orientation", m_pBug->orientation );
OutputField( buf, "Screenshot", m_pBug->screenshot_unc );
OutputField( buf, "Savegame", m_pBug->savegame_unc );
OutputField( buf, "Bsp", m_pBug->bsp_unc );
OutputField( buf, "vmf", m_pBug->vmf_unc );
// if ( m_pBug->includedfiles.Count() > 0 )
// {
// int c = m_pBug->includedfiles.Count();
// for ( int i = 0 ; i < c; ++i )
// {
// buf.Printf( "include: %s\n", m_pBug->includedfiles[ i ].name );
// }
// }
OutputField( buf, "DriverInfo", m_pBug->driverinfo );
OutputField( buf, "Misc", m_pBug->misc );
// Write it out to the file
// Need to use native calls to bypass steam filesystem
char szBugFileName[1024];
Q_snprintf(szBugFileName, sizeof(szBugFileName), "%s%cbug.txt", m_CurrentBugDirectory, CORRECT_PATH_SEPARATOR );
FILE *fp = fopen(szBugFileName, "wb");
if (!fp)
return false;
fprintf(fp, "%s", (char *)buf.Base());
fclose(fp);
// Clear the bug
m_pBug->Clear();
return true;
}
void CBugReporter::SetTitle( char const *title )
{
Assert( m_pBug );
Q_strncpy( m_pBug->title, title, sizeof( m_pBug->title ) );
}
void CBugReporter::SetDescription( char const *description )
{
Assert( m_pBug );
Q_strncpy( m_pBug->desc, description, sizeof( m_pBug->desc ) );
}
void CBugReporter::SetSubmitter( char const *username /* = 0 */)
{
if ( !username )
{
username = GetUserName();
}
Assert( m_pBug );
Q_strncpy( m_pBug->submitter, username, sizeof( m_pBug->submitter ) );
}
void CBugReporter::SetOwner( char const *username )
{
Assert( m_pBug );
Q_strncpy( m_pBug->owner, username, sizeof( m_pBug->owner ) );
}
void CBugReporter::SetSeverity( char const *severity )
{
Assert( m_pBug );
Q_strncpy( m_pBug->severity, severity, sizeof( m_pBug->severity ) );
}
void CBugReporter::SetPriority( char const *priority )
{
Assert( m_pBug );
Q_strncpy( m_pBug->priority, priority, sizeof( m_pBug->priority ) );
}
void CBugReporter::SetArea( char const *area )
{
Assert( m_pBug );
char const *game = GetAreaMapForArea(area);
Q_strncpy( m_pBug->area, game, sizeof( m_pBug->area ) );
}
void CBugReporter::SetMapNumber( char const *mapnumber )
{
Assert( m_pBug);
Q_strncpy( m_pBug->mapnumber, mapnumber, sizeof( m_pBug->mapnumber ) );
}
void CBugReporter::SetReportType( char const *reporttype )
{
Assert( m_pBug );
Q_strncpy( m_pBug->reporttype, reporttype, sizeof( m_pBug->reporttype ) );
}
void CBugReporter::SetLevel( char const *levelnamne )
{
Assert( m_pBug );
Q_strncpy( m_pBug->level, levelnamne, sizeof( m_pBug->level ) );
}
void CBugReporter::SetDriverInfo( char const *info )
{
Assert( m_pBug );
Q_strncpy( m_pBug->driverinfo, info, sizeof( m_pBug->driverinfo ) );
}
void CBugReporter::SetMiscInfo( char const *info )
{
Assert( m_pBug );
Q_strncpy( m_pBug->misc, info, sizeof( m_pBug->misc ) );
}
void CBugReporter::SetPosition( char const *position )
{
Assert( m_pBug );
Q_strncpy( m_pBug->position, position, sizeof( m_pBug->position ) );
}
void CBugReporter::SetOrientation( char const *pitch_yaw_roll )
{
Assert( m_pBug );
Q_strncpy( m_pBug->orientation, pitch_yaw_roll, sizeof( m_pBug->orientation ) );
}
void CBugReporter::SetBuildNumber( char const *build_num )
{
Assert( m_pBug );
Q_strncpy( m_pBug->build, build_num, sizeof( m_pBug->build ) );
}
void CBugReporter::SetScreenShot( char const *screenshot_unc_address )
{
Assert( m_pBug );
Q_strncpy( m_pBug->screenshot_unc, screenshot_unc_address, sizeof( m_pBug->screenshot_unc ) );
}
void CBugReporter::SetSaveGame( char const *savegame_unc_address )
{
Assert( m_pBug );
Q_strncpy( m_pBug->savegame_unc, savegame_unc_address, sizeof( m_pBug->savegame_unc ) );
}
void CBugReporter::SetBSPName( char const *bsp_unc_address )
{
Assert( m_pBug );
Q_strncpy( m_pBug->bsp_unc, bsp_unc_address, sizeof( m_pBug->bsp_unc ) );
}
void CBugReporter::SetVMFName( char const *vmf_unc_address )
{
Assert( m_pBug );
Q_strncpy( m_pBug->vmf_unc, vmf_unc_address, sizeof( m_pBug->vmf_unc ) );
}
void CBugReporter::AddIncludedFile( char const *filename )
{
CBug::incfile includedfile;
Q_strncpy( includedfile.name, filename, sizeof( includedfile.name ) );
m_pBug->includedfiles.AddToTail( includedfile );
}
void CBugReporter::ResetIncludedFiles()
{
m_pBug->includedfiles.Purge();
}
bool CBugReporter::PopulateChoiceList( char const *listname, CUtlVector< CUtlSymbol >& list )
{
// Read choice lists from text file
KeyValues *pKV = m_OptionsFile->FindKey( listname );
pKV = pKV->GetFirstSubKey();
while ( pKV )
{
CUtlSymbol sym = m_BugStrings.AddString( pKV->GetName() );
list.AddToTail( sym );
pKV = pKV->GetNextKey();
}
return true;
}
bool CBugReporter::SymbolLessThan(const CUtlSymbol &sym1, const CUtlSymbol &sym2)
{
const char *string1 = m_BugStrings.String(sym1);
const char *string2 = m_BugStrings.String(sym2);
return Q_stricmp(string1, string2) < 0;
}
// owner, not required <<Unassigned>>
// area <<None>>
bool CBugReporter::PopulateLists()
{
CUtlSymbol none = m_BugStrings.AddString( "<<None>>" );
m_Area.AddToTail( none );
PopulateChoiceList( "Severity", m_Severity );
// Get developer names from text file
KeyValues *pKV = m_OptionsFile->FindKey( "Names" );
pKV = pKV->GetFirstSubKey();
while ( pKV )
{
// Fill in lookup table
CUtlSymbol display_name_sym = m_BugStrings.AddString( pKV->GetName() );
CUtlSymbol user_name_sym = m_BugStrings.AddString( pKV->GetString() );
m_SortedDisplayNames.AddToTail( display_name_sym );
m_SortedUserNames.AddToTail( user_name_sym );
pKV = pKV->GetNextKey();
}
pKV = m_OptionsFile->FindKey( "Area" );
pKV = pKV->GetFirstSubKey();
while(pKV)
{
char const *area = pKV->GetName();
char const *game = pKV->GetString();
char areamap[256];
Q_snprintf(areamap, sizeof(areamap), "@%s", game);
CUtlSymbol area_sym = m_BugStrings.AddString(area);
CUtlSymbol area_map_sym = m_BugStrings.AddString(areamap);
m_Area.AddToTail( area_sym );
m_AreaMap.AddToTail( area_map_sym );
pKV = pKV->GetNextKey();
}
pKV = m_OptionsFile->FindKey( "Level" );
pKV = pKV->GetFirstSubKey();
while(pKV)
{
char const *level = pKV->GetName();
char const *area = pKV->GetString();
char areamap[256];
Q_snprintf(areamap, sizeof(areamap), "@%s", area);
CUtlSymbol level_sym = m_BugStrings.AddString(level);
CUtlSymbol area_sym = m_BugStrings.Find(areamap);
if (!area_sym.IsValid())
{
area_sym = m_BugStrings.AddString(areamap);
}
unsigned index = m_LevelMap.Find(area_sym);
CUtlVector<CUtlSymbol> *levels = 0;
if (m_LevelMap.IsValidIndex(index))
{
levels = m_LevelMap[index];
}
else
{
levels = new CUtlVector<CUtlSymbol>;
Assert(levels);
m_LevelMap.Insert(area_sym, levels);
}
if (level)
{
levels->AddToTail(level_sym);
}
pKV = pKV->GetNextKey();
}
return true;
}
EXPOSE_SINGLE_INTERFACE( CBugReporter, IBugReporter, INTERFACEVERSION_BUGREPORTER );