Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include "choreowidget.h"
#include "choreoview.h"
// Static elements
CChoreoScene *CChoreoWidget::m_pScene = NULL; CChoreoView *CChoreoWidget::m_pView = NULL;
static int widgets = 0; //-----------------------------------------------------------------------------
// CChoreoWidget new/delete
// All fields in the object are all initialized to 0.
//-----------------------------------------------------------------------------
void *CChoreoWidget::operator new( size_t stAllocateBlock ) { widgets++; // call into engine to get memory
Assert( stAllocateBlock != 0 ); return calloc( 1, stAllocateBlock ); };
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pMem -
//-----------------------------------------------------------------------------
void CChoreoWidget::operator delete( void *pMem ) { widgets--; // set the memory to a known value
int size = _msize( pMem ); memset( pMem, 0xfe, size );
// get the engine to free the memory
free( pMem ); }
//-----------------------------------------------------------------------------
// Purpose: Construct widget, all widgets clip their children and brethren
// Input : *parent -
//-----------------------------------------------------------------------------
CChoreoWidget::CChoreoWidget( CChoreoWidget *parent ) { m_bSelected = false; m_pParent = parent; m_bVisible = true;
m_rcBounds.left = m_rcBounds.right = m_rcBounds.top = m_rcBounds.bottom = 0; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CChoreoWidget::~CChoreoWidget( void ) { }
//-----------------------------------------------------------------------------
// Purpose: Default implementation, just return base row height
//-----------------------------------------------------------------------------
int CChoreoWidget::GetItemHeight( void ) { return m_pView->GetRowHeight(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : mx -
// my -
//-----------------------------------------------------------------------------
void CChoreoWidget::LocalToScreen( int& mx, int& my ) { /*
HWND wnd = (HWND)getHandle(); if ( !wnd ) return;
POINT pt; pt.x = (short)mx; pt.y = (short)my; ClientToScreen( wnd, &pt ); mx = pt.x; my = pt.y; */ }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CChoreoWidget::IsSelected( void ) { return m_bSelected; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : selected -
//-----------------------------------------------------------------------------
void CChoreoWidget::SetSelected( bool selected ) { m_bSelected = selected; }
void CChoreoWidget::setBounds( int x, int y, int w, int h ) { m_rcBounds.left = x; m_rcBounds.right = x + w; m_rcBounds.top = y; m_rcBounds.bottom = y + h; }
int CChoreoWidget::x( void ) { return m_rcBounds.left; }
int CChoreoWidget::y( void ) { return m_rcBounds.top; }
int CChoreoWidget::w( void ) { return m_rcBounds.right - m_rcBounds.left; }
int CChoreoWidget::h( void ) { return m_rcBounds.bottom - m_rcBounds.top; }
CChoreoWidget *CChoreoWidget::getParent( void ) { return m_pParent; }
void CChoreoWidget::setVisible( bool visible ) { m_bVisible = visible; }
bool CChoreoWidget::getVisible( void ) { return m_bVisible; }
void CChoreoWidget::getBounds( RECT& bounds ) { bounds = m_rcBounds; }
RECT &CChoreoWidget::getBounds( void ) { return m_rcBounds; }
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