Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include "choreowidget.h"
#include "choreoview.h"
// Static elements
CChoreoScene *CChoreoWidget::m_pScene = NULL;
CChoreoView *CChoreoWidget::m_pView = NULL;
static int widgets = 0;
//-----------------------------------------------------------------------------
// CChoreoWidget new/delete
// All fields in the object are all initialized to 0.
//-----------------------------------------------------------------------------
void *CChoreoWidget::operator new( size_t stAllocateBlock )
{
widgets++;
// call into engine to get memory
Assert( stAllocateBlock != 0 );
return calloc( 1, stAllocateBlock );
};
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pMem -
//-----------------------------------------------------------------------------
void CChoreoWidget::operator delete( void *pMem )
{
widgets--;
// set the memory to a known value
int size = _msize( pMem );
memset( pMem, 0xfe, size );
// get the engine to free the memory
free( pMem );
}
//-----------------------------------------------------------------------------
// Purpose: Construct widget, all widgets clip their children and brethren
// Input : *parent -
//-----------------------------------------------------------------------------
CChoreoWidget::CChoreoWidget( CChoreoWidget *parent )
{
m_bSelected = false;
m_pParent = parent;
m_bVisible = true;
m_rcBounds.left = m_rcBounds.right = m_rcBounds.top = m_rcBounds.bottom = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CChoreoWidget::~CChoreoWidget( void )
{
}
//-----------------------------------------------------------------------------
// Purpose: Default implementation, just return base row height
//-----------------------------------------------------------------------------
int CChoreoWidget::GetItemHeight( void )
{
return m_pView->GetRowHeight();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : mx -
// my -
//-----------------------------------------------------------------------------
void CChoreoWidget::LocalToScreen( int& mx, int& my )
{
/*
HWND wnd = (HWND)getHandle();
if ( !wnd )
return;
POINT pt;
pt.x = (short)mx;
pt.y = (short)my;
ClientToScreen( wnd, &pt );
mx = pt.x;
my = pt.y;
*/
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CChoreoWidget::IsSelected( void )
{
return m_bSelected;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : selected -
//-----------------------------------------------------------------------------
void CChoreoWidget::SetSelected( bool selected )
{
m_bSelected = selected;
}
void CChoreoWidget::setBounds( int x, int y, int w, int h )
{
m_rcBounds.left = x;
m_rcBounds.right = x + w;
m_rcBounds.top = y;
m_rcBounds.bottom = y + h;
}
int CChoreoWidget::x( void )
{
return m_rcBounds.left;
}
int CChoreoWidget::y( void )
{
return m_rcBounds.top;
}
int CChoreoWidget::w( void )
{
return m_rcBounds.right - m_rcBounds.left;
}
int CChoreoWidget::h( void )
{
return m_rcBounds.bottom - m_rcBounds.top;
}
CChoreoWidget *CChoreoWidget::getParent( void )
{
return m_pParent;
}
void CChoreoWidget::setVisible( bool visible )
{
m_bVisible = visible;
}
bool CChoreoWidget::getVisible( void )
{
return m_bVisible;
}
void CChoreoWidget::getBounds( RECT& bounds )
{
bounds = m_rcBounds;
}
RECT &CChoreoWidget::getBounds( void )
{
return m_rcBounds;
}