Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
#include <windows.h>
#include "tier1/strtools.h"
#include <conio.h>
#include "utlvector.h"
#include <Dbghelp.h>
#include "vgui_controls/ListPanel.h"
#include "KeyValues.h"
enum moduleType { GOOD, BAD, UNKNOWN };
struct version { int v1, v2, v3, v4; bool operator == (version version2){ return v1==version2.v1 && v2==version2.v2 && v3==version2.v3 && v4==version2.v4; } };
struct module { int key; char name[1024]; moduleType myType; version versionInfo; bool knownVersion; };
class CMiniDumpObject { public: //CMiniDumpObject( char *pszFilename, char *pszKnownFilename );
CMiniDumpObject( const char *pszFilename, CUtlVector<module> *pKnownModuleList ); CMiniDumpObject( HANDLE pMiniDumpHandle, CUtlVector<module> *pKnownModuleList );
void AddToBadList( MINIDUMP_MODULE module ); void AddToGoodList( MINIDUMP_MODULE module ); void AddToUnknownList( MINIDUMP_MODULE module ); void PopulateListPanel( vgui::ListPanel *pTokenList, bool bCumulative ); inline const char *GetName() { return m_pszMiniDumpFileName; }
private: void Init( HANDLE pFileMap, CUtlVector<module> *pKnownModuleList ); void InitFromFilename( const char *pszFilename, CUtlVector<module> *pKnownModuleList ); void InitFromHandle( HANDLE pMiniDumpHandle, CUtlVector<module> *pKnownModuleList ); int ModuleListToListPanel( vgui::ListPanel *pTokenList, CUtlVector<module> *pModuleList, bool bCumulative, int startingModule); void GetVersionString( char *pszOutput, version *pVersionInfo ); version GetVersionStruct( VS_FIXEDFILEINFO *pVersionInfo ); void LoadKnownModules();
CUtlVector<module> m_goodModuleList; CUtlVector<module> m_badModuleList; CUtlVector<module> m_unknownModuleList; CUtlVector<module> m_badChecksumList; char m_pszMiniDumpFileName[1024]; };
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