Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
#include <windows.h>
#include "tier1/strtools.h"
#include <conio.h>
#include "utlvector.h"
#include <Dbghelp.h>
#include "vgui_controls/ListPanel.h"
#include "KeyValues.h"
enum moduleType
{
GOOD,
BAD,
UNKNOWN
};
struct version
{
int v1, v2, v3, v4;
bool operator == (version version2){ return v1==version2.v1 && v2==version2.v2 && v3==version2.v3 && v4==version2.v4; }
};
struct module
{
int key;
char name[1024];
moduleType myType;
version versionInfo;
bool knownVersion;
};
class CMiniDumpObject
{
public:
//CMiniDumpObject( char *pszFilename, char *pszKnownFilename );
CMiniDumpObject( const char *pszFilename, CUtlVector<module> *pKnownModuleList );
CMiniDumpObject( HANDLE pMiniDumpHandle, CUtlVector<module> *pKnownModuleList );
void AddToBadList( MINIDUMP_MODULE module );
void AddToGoodList( MINIDUMP_MODULE module );
void AddToUnknownList( MINIDUMP_MODULE module );
void PopulateListPanel( vgui::ListPanel *pTokenList, bool bCumulative );
inline const char *GetName()
{
return m_pszMiniDumpFileName;
}
private:
void Init( HANDLE pFileMap, CUtlVector<module> *pKnownModuleList );
void InitFromFilename( const char *pszFilename, CUtlVector<module> *pKnownModuleList );
void InitFromHandle( HANDLE pMiniDumpHandle, CUtlVector<module> *pKnownModuleList );
int ModuleListToListPanel( vgui::ListPanel *pTokenList, CUtlVector<module> *pModuleList, bool bCumulative, int startingModule);
void GetVersionString( char *pszOutput, version *pVersionInfo );
version GetVersionStruct( VS_FIXEDFILEINFO *pVersionInfo );
void LoadKnownModules();
CUtlVector<module> m_goodModuleList;
CUtlVector<module> m_badModuleList;
CUtlVector<module> m_unknownModuleList;
CUtlVector<module> m_badChecksumList;
char m_pszMiniDumpFileName[1024];
};