Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WORKSPACE_H
#define WORKSPACE_H
#ifdef _WIN32
#pragma once
#endif
class CProject; class mxTreeView;
#include "itreeitem.h"
class CWorkspace : public ITreeItem { public: CWorkspace( char const *filename ); ~CWorkspace();
char const *GetName() const; char const *GetFileName() const { return m_szFile; }
bool IsDirty( void ) const; void SetDirty( bool dirty );
int GetProjectCount() const; CProject *GetProject( int index ) const; void AddProject( CProject *project ); CProject *FindProjectFile( char const *filename ) const; void RemoveProject( CProject *project );
void ValidateTree( mxTreeView *tree, mxTreeViewItem *parent );
bool CanClose( void );
void SaveChanges();
virtual CWorkspace *GetWorkspace() { return this; } virtual CProject *GetProject() { return NULL; } virtual CScene *GetScene() { return NULL; } virtual CVCDFile *GetVCDFile() { return NULL; } virtual CSoundEntry *GetSoundEntry() { return NULL; } virtual CWaveFile *GetWaveFile() { return NULL; }
char const *GetVSSUserName() const; char const *GetVSSProject() const;
void SetVSSUserName( char const *username ); void SetVSSProject( char const *projectname );
virtual void Checkout( bool updatestateicons = true ); virtual void Checkin( bool updatestateicons = true );
bool IsCheckedOut() const; int GetIconIndex() const;
virtual void MoveChildUp( ITreeItem *item ); virtual void MoveChildDown( ITreeItem *item );
virtual bool IsChildFirst( ITreeItem *child ); virtual bool IsChildLast( ITreeItem *child );
private:
void LoadFromFile(); void SaveToFile();
enum { MAX_WORKSPACE_NAME = 128, MAX_WORKSPACE_FILENAME = 256 };
char m_szName[ MAX_WORKSPACE_NAME ]; char m_szFile[ MAX_WORKSPACE_FILENAME ];
char m_szVSSUserName[ MAX_WORKSPACE_NAME ]; char m_szVSSProject[ MAX_WORKSPACE_NAME ];
bool m_bDirty;
CUtlVector< CProject * > m_Projects; };
#endif // WORKSPACE_H
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