Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WORKSPACE_H
#define WORKSPACE_H
#ifdef _WIN32
#pragma once
#endif
class CProject;
class mxTreeView;
#include "itreeitem.h"
class CWorkspace : public ITreeItem
{
public:
CWorkspace( char const *filename );
~CWorkspace();
char const *GetName() const;
char const *GetFileName() const { return m_szFile; }
bool IsDirty( void ) const;
void SetDirty( bool dirty );
int GetProjectCount() const;
CProject *GetProject( int index ) const;
void AddProject( CProject *project );
CProject *FindProjectFile( char const *filename ) const;
void RemoveProject( CProject *project );
void ValidateTree( mxTreeView *tree, mxTreeViewItem *parent );
bool CanClose( void );
void SaveChanges();
virtual CWorkspace *GetWorkspace() { return this; }
virtual CProject *GetProject() { return NULL; }
virtual CScene *GetScene() { return NULL; }
virtual CVCDFile *GetVCDFile() { return NULL; }
virtual CSoundEntry *GetSoundEntry() { return NULL; }
virtual CWaveFile *GetWaveFile() { return NULL; }
char const *GetVSSUserName() const;
char const *GetVSSProject() const;
void SetVSSUserName( char const *username );
void SetVSSProject( char const *projectname );
virtual void Checkout( bool updatestateicons = true );
virtual void Checkin( bool updatestateicons = true );
bool IsCheckedOut() const;
int GetIconIndex() const;
virtual void MoveChildUp( ITreeItem *item );
virtual void MoveChildDown( ITreeItem *item );
virtual bool IsChildFirst( ITreeItem *child );
virtual bool IsChildLast( ITreeItem *child );
private:
void LoadFromFile();
void SaveToFile();
enum
{
MAX_WORKSPACE_NAME = 128,
MAX_WORKSPACE_FILENAME = 256
};
char m_szName[ MAX_WORKSPACE_NAME ];
char m_szFile[ MAX_WORKSPACE_FILENAME ];
char m_szVSSUserName[ MAX_WORKSPACE_NAME ];
char m_szVSSProject[ MAX_WORKSPACE_NAME ];
bool m_bDirty;
CUtlVector< CProject * > m_Projects;
};
#endif // WORKSPACE_H