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90 lines
2.1 KiB
90 lines
2.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef WORKSPACE_H
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#define WORKSPACE_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CProject;
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class mxTreeView;
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#include "itreeitem.h"
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class CWorkspace : public ITreeItem
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{
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public:
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CWorkspace( char const *filename );
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~CWorkspace();
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char const *GetName() const;
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char const *GetFileName() const { return m_szFile; }
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bool IsDirty( void ) const;
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void SetDirty( bool dirty );
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int GetProjectCount() const;
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CProject *GetProject( int index ) const;
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void AddProject( CProject *project );
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CProject *FindProjectFile( char const *filename ) const;
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void RemoveProject( CProject *project );
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void ValidateTree( mxTreeView *tree, mxTreeViewItem *parent );
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bool CanClose( void );
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void SaveChanges();
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virtual CWorkspace *GetWorkspace() { return this; }
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virtual CProject *GetProject() { return NULL; }
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virtual CScene *GetScene() { return NULL; }
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virtual CVCDFile *GetVCDFile() { return NULL; }
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virtual CSoundEntry *GetSoundEntry() { return NULL; }
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virtual CWaveFile *GetWaveFile() { return NULL; }
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char const *GetVSSUserName() const;
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char const *GetVSSProject() const;
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void SetVSSUserName( char const *username );
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void SetVSSProject( char const *projectname );
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virtual void Checkout( bool updatestateicons = true );
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virtual void Checkin( bool updatestateicons = true );
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bool IsCheckedOut() const;
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int GetIconIndex() const;
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virtual void MoveChildUp( ITreeItem *item );
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virtual void MoveChildDown( ITreeItem *item );
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virtual bool IsChildFirst( ITreeItem *child );
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virtual bool IsChildLast( ITreeItem *child );
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private:
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void LoadFromFile();
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void SaveToFile();
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enum
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{
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MAX_WORKSPACE_NAME = 128,
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MAX_WORKSPACE_FILENAME = 256
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};
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char m_szName[ MAX_WORKSPACE_NAME ];
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char m_szFile[ MAX_WORKSPACE_FILENAME ];
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char m_szVSSUserName[ MAX_WORKSPACE_NAME ];
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char m_szVSSProject[ MAX_WORKSPACE_NAME ];
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bool m_bDirty;
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CUtlVector< CProject * > m_Projects;
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};
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#endif // WORKSPACE_H
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