Team Fortress 2 Source Code as on 22/4/2020
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<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="7.10" Name="sptconvert" ProjectGUID="{25191756-B845-42CE-BDB6-D1213911ABEC}" Keyword="Win32Proj"> <Platforms> <Platform Name="Win32"/> </Platforms> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory="Debug" IntermediateDirectory="Debug" ConfigurationType="1" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\common,..\..\public,..\..\public\tier1,..\..\Game_Shared,SpeedTreeRT/include" PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" MinimalRebuild="TRUE" BasicRuntimeChecks="3" RuntimeLibrary="1" UsePrecompiledHeader="0" WarningLevel="3" Detect64BitPortabilityProblems="TRUE" DebugInformationFormat="4"/> <Tool Name="VCCustomBuildTool" CommandLine="if exist ..\..\..\game\bin\"$(TargetName)".exe attrib -r ..\..\..\game\bin\"$(TargetName)".exe copy "$(TargetPath)" ..\..\..\game\bin\"$(TargetName)".exe if exist ..\..\..\game\bin\"$(TargetName)".pdb attrib -r ..\..\..\game\bin\"$(TargetName)".pdb copy "$(TargetPath)" ..\..\..\game\bin\"$(TargetName)".pdb " Outputs="..\..\..\game\bin\$(TargetName).exe;..\..\..\game\bin\$(TargetName).pdb"/> <Tool Name="VCLinkerTool" AdditionalDependencies="SpeedTreeRT/lib/debug/SpeedTreeRT_d.lib" OutputFile="$(OutDir)/sptconvert.exe" LinkIncremental="2" GenerateDebugInformation="TRUE" ProgramDatabaseFile="$(OutDir)/sptconvert.pdb" SubSystem="1" TargetMachine="1"/> <Tool Name="VCMIDLTool"/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration Name="Release|Win32" OutputDirectory="Release" IntermediateDirectory="Release" ConfigurationType="1" CharacterSet="2"> <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories="..\common,..\..\public,..\..\public\tier1,..\..\Game_Shared,SpeedTreeRT/include" PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" RuntimeLibrary="0" UsePrecompiledHeader="0" WarningLevel="3" Detect64BitPortabilityProblems="TRUE" DebugInformationFormat="3"/> <Tool Name="VCCustomBuildTool" CommandLine="if exist ..\..\..\game\bin\"$(TargetName)".exe attrib -r ..\..\..\game\bin\"$(TargetName)".exe copy "$(TargetPath)" ..\..\..\game\bin\"$(TargetName)".exe if exist ..\..\..\game\bin\"$(TargetName)".pdb attrib -r ..\..\..\game\bin\"$(TargetName)".pdb copy "$(TargetPath)" ..\..\..\game\bin\"$(TargetName)".pdb " Outputs="..\..\..\game\bin\$(TargetName).exe;..\..\..\game\bin\$(TargetName).pdb"/> <Tool Name="VCLinkerTool" AdditionalDependencies="SpeedTreeRT/lib/release/SpeedTreeRT.lib" OutputFile="$(OutDir)/sptconvert.exe" LinkIncremental="1" GenerateDebugInformation="TRUE" SubSystem="1" OptimizeReferences="2" EnableCOMDATFolding="2" TargetMachine="1"/> <Tool Name="VCMIDLTool"/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"> <File RelativePath="..\common\cmdlib.cpp"> </File> <File RelativePath="..\..\public\filesystem_helpers.cpp"> </File> <File RelativePath="..\..\public\filesystem_helpers.h"> </File> <File RelativePath="..\..\public\filesystem_init.cpp"> </File> <File RelativePath="..\..\public\filesystem_init.h"> </File> <File RelativePath="..\common\filesystem_tools.cpp"> </File> <File RelativePath=".\sptconvert.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl;inc;xsd" UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"> <File RelativePath="..\common\cmdlib.h"> </File> <File RelativePath="..\common\filesystem_tools.h"> </File> </Filter> <Filter Name="Resource Files" Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx" UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"> </Filter> <Filter Name="Link Libraries" Filter=""> <File RelativePath="..\..\lib\public\mathlib.lib"> </File> <File RelativePath="..\..\lib\public\tier0.lib"> </File> <File RelativePath="..\..\lib\public\tier1.lib"> </File> <File RelativePath="..\..\lib\public\tier2.lib"> </File> <File RelativePath="..\..\lib\public\vstdlib.lib"> </File> </Filter> </Files> <Globals> </Globals> </VisualStudioProject>
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