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191 lines
5.4 KiB
191 lines
5.4 KiB
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="sptconvert"
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ProjectGUID="{25191756-B845-42CE-BDB6-D1213911ABEC}"
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\common,..\..\public,..\..\public\tier1,..\..\Game_Shared,SpeedTreeRT/include"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="if exist ..\..\..\game\bin\"$(TargetName)".exe attrib -r ..\..\..\game\bin\"$(TargetName)".exe
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copy "$(TargetPath)" ..\..\..\game\bin\"$(TargetName)".exe
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if exist ..\..\..\game\bin\"$(TargetName)".pdb attrib -r ..\..\..\game\bin\"$(TargetName)".pdb
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copy "$(TargetPath)" ..\..\..\game\bin\"$(TargetName)".pdb
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"
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Outputs="..\..\..\game\bin\$(TargetName).exe;..\..\..\game\bin\$(TargetName).pdb"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="SpeedTreeRT/lib/debug/SpeedTreeRT_d.lib"
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OutputFile="$(OutDir)/sptconvert.exe"
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LinkIncremental="2"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/sptconvert.pdb"
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SubSystem="1"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\common,..\..\public,..\..\public\tier1,..\..\Game_Shared,SpeedTreeRT/include"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="if exist ..\..\..\game\bin\"$(TargetName)".exe attrib -r ..\..\..\game\bin\"$(TargetName)".exe
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copy "$(TargetPath)" ..\..\..\game\bin\"$(TargetName)".exe
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if exist ..\..\..\game\bin\"$(TargetName)".pdb attrib -r ..\..\..\game\bin\"$(TargetName)".pdb
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copy "$(TargetPath)" ..\..\..\game\bin\"$(TargetName)".pdb
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"
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Outputs="..\..\..\game\bin\$(TargetName).exe;..\..\..\game\bin\$(TargetName).pdb"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="SpeedTreeRT/lib/release/SpeedTreeRT.lib"
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OutputFile="$(OutDir)/sptconvert.exe"
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LinkIncremental="1"
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GenerateDebugInformation="TRUE"
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SubSystem="1"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
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<File
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RelativePath="..\common\cmdlib.cpp">
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</File>
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<File
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RelativePath="..\..\public\filesystem_helpers.cpp">
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</File>
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<File
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RelativePath="..\..\public\filesystem_helpers.h">
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</File>
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<File
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RelativePath="..\..\public\filesystem_init.cpp">
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<File
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RelativePath="..\common\filesystem_tools.cpp">
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<File
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RelativePath=".\sptconvert.cpp">
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Name="Resource Files"
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Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
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Filter="">
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<File
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RelativePath="..\..\lib\public\tier0.lib">
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</File>
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<File
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RelativePath="..\..\lib\public\tier1.lib">
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<Globals>
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</Globals>
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</VisualStudioProject>
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