Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================//
  6. #ifndef MAP_H
  7. #define MAP_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. // All the brush sides referenced by info_no_dynamic_shadow entities.
  12. extern CUtlVector<int> g_NoDynamicShadowSides;
  13. #endif // MAP_H