Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef MAP_H
#define MAP_H
#ifdef _WIN32
#pragma once
#endif
// All the brush sides referenced by info_no_dynamic_shadow entities.
extern CUtlVector<int> g_NoDynamicShadowSides;
#endif // MAP_H